gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:UNSC_Navy
gptkb:Halo:_Spartan_Strike
gptkb:UNSC_Marine_Corps
gptkb:UNSC_Army
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gptkbp:awards
|
gptkb:Best_Shooter_at_the_2009_Spike_Video_Game_Awards
|
gptkbp:character
|
gptkb:Romeo
gptkb:Dutch
gptkb:Mickey
gptkb:Dr._Halsey
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developed_by
|
gptkb:Bungie
|
gptkbp:engine
|
gptkb:Halo_3_engine
|
gptkbp:game_engine
|
Blam! Engine
|
gptkbp:game_features
|
gptkb:downloadable_content
gptkb:book
gptkb:museum
customization options
boss battles
health regeneration
achievements
cooperative gameplay
environmental storytelling
dynamic weather system
leaderboards
realistic physics
multiplayer maps
open-world exploration
dynamic lighting
cutscenes
AI companions
cinematic storytelling
enemy variety
upgradable weapons
stealth mechanics
immersive sound design
nighttime setting
vehicle combat
audio logs
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
ODST
|
gptkbp:influenced_by
|
gptkb:Halo_2
gptkb:Halo_3:_ODST
gptkb:Halo:_Combat_Evolved
|
gptkbp:main_character
|
gptkb:Gunnery_Sergeant_Edward_Buck
|
gptkbp:multiplayer
|
Firefight mode
|
gptkbp:narrative_style
|
gptkb:Orbital_Drop_Shock_Troopers
non-linear storytelling
|
gptkbp:part_of
|
gptkb:Halo_franchise
|
gptkbp:platform
|
gptkb:Xbox_360
|
gptkbp:predecessor
|
gptkb:Halo_3
|
gptkbp:published_by
|
gptkb:Microsoft_Game_Studios
|
gptkbp:release_date
|
September 22, 2009
|
gptkbp:setting
|
gptkb:New_Mombasa
gptkb:Author
|
gptkbp:soundtrack
|
gptkb:Neil_Davidge
|
gptkbp:successor
|
gptkb:Halo:_Reach
|