Niagara visual effects system
GPTKB entity
Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:museum
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Unreal_Engine_4.22
|
gptkbp:allows |
dynamic parameter updates
particle system creation |
gptkbp:can_be_extended_by |
custom modules
|
gptkbp:can_create |
environmental effects
2 D and 3 D effects explosions and fire effects visual effects for gameplay |
gptkbp:character_customization |
user-defined parameters
|
gptkbp:developed_by |
gptkb:Epic_Games
interactive media. |
gptkbp:emulation |
fluid dynamics
|
gptkbp:enables |
visual debugging tools
customizable particle behaviors |
gptkbp:features |
module-based architecture
|
https://www.w3.org/2000/01/rdf-schema#label |
Niagara visual effects system
|
gptkbp:includes |
particle emitters
visual effect templates |
gptkbp:integrates_with |
Blueprints
|
gptkbp:is_available_in |
gptkb:Unreal_Engine_5
|
gptkbp:is_compatible_with |
gptkb:C++
various platforms |
gptkbp:is_designed_for |
real-time applications
|
gptkbp:is_documented_in |
Epic Games documentation
|
gptkbp:is_enhanced_by |
real-time lighting effects
|
gptkbp:is_integrated_with |
Niagara Editor
|
gptkbp:is_known_for |
high-quality effects
flexibility in effects creation |
gptkbp:is_optimized_for |
gptkb:benchmark
|
gptkbp:is_part_of |
Unreal Engine ecosystem
game engine technology Epic Games' Unreal Engine suite |
gptkbp:is_popular_in |
gptkb:video_game
|
gptkbp:is_supported_by |
community tutorials
|
gptkbp:is_used_for |
game development
VR applications simulate weather effects cinematic effects create particle trails |
gptkbp:is_used_in |
film production
|
gptkbp:is_utilized_in |
gptkb:AAA_game_studios
|
gptkbp:offers |
visual scripting capabilities
|
gptkbp:provides |
collision detection
real-time visual effects event-driven particle systems |
gptkbp:supports |
instanced rendering
LOD (Level of Detail) management GPU particles GPU simulation mesh particles |
gptkbp:used_in |
gptkb:Unreal_Engine_4
|
gptkbp:utilizes |
data interfaces
|