gptkbp:instanceOf
|
gptkb:network_protocol
|
gptkbp:category
|
Unity package
game networking
|
gptkbp:compatibleWith
|
gptkb:Unity_Engine
|
gptkbp:developedBy
|
gptkb:Unity_Technologies
|
gptkbp:documentation
|
https://docs-multiplayer.unity3d.com/netcode/current/about/index.html
|
gptkbp:firstReleased
|
2021
|
gptkbp:formerName
|
MLAPI
|
https://www.w3.org/2000/01/rdf-schema#label
|
Netcode for GameObjects
|
gptkbp:integratesWith
|
gptkb:Unity_Lobby
gptkb:Unity_Matchmaker
gptkb:Unity_Relay
gptkb:Unity_Transport
|
gptkbp:language
|
gptkb:C#
|
gptkbp:license
|
gptkb:MIT_License
|
gptkbp:openSource
|
true
|
gptkbp:platform
|
cross-platform
|
gptkbp:repository
|
https://github.com/Unity-Technologies/com.unity.netcode.gameobjects
|
gptkbp:supports
|
client-server architecture
networked object synchronization
RPCs (Remote Procedure Calls)
authoritative server model
scene management
network variables
|
gptkbp:usedFor
|
multiplayer game development
|
gptkbp:bfsParent
|
gptkb:Unity_Multiplayer_Services
gptkb:Unity_Transport
|
gptkbp:bfsLayer
|
8
|