Statements (52)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:musician
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Aincrad
|
gptkbp:allows |
immersion in virtual worlds
requires full consciousness |
gptkbp:consequences |
if malfunctioning
|
gptkbp:controls |
brain signals
|
gptkbp:depicted_in |
gptkb:anime
|
gptkbp:designed_by |
Alicization
|
gptkbp:developed_by |
gptkb:Argus
entertainment purposes |
gptkbp:fan_art |
in nature
in the real world |
gptkbp:features |
neural interface
|
gptkbp:has_impact_on |
sensory feedback
|
https://www.w3.org/2000/01/rdf-schema#label |
Nerve Gear
|
gptkbp:is_aimed_at |
gamers
|
gptkbp:is_associated_with |
virtual reality gaming
the concept of virtual worlds |
gptkbp:is_capable_of |
full-dive experience
|
gptkbp:is_compatible_with |
real-world activities
|
gptkbp:is_connected_to |
the idea of virtual reality addiction
|
gptkbp:is_considered |
a fictional device
|
gptkbp:is_considered_as |
fans as iconic
a game-changer in VR |
gptkbp:is_criticized_for |
its ethical implications
its dangerous technology |
gptkbp:is_discussed_in |
gptkb:manga_adaptations
fan theories discussions about VR advancements |
gptkbp:is_evaluated_by |
its immersive experience
|
gptkbp:is_explored_in |
gptkb:video_game
character experiences anime episodes light novels |
gptkbp:is_influenced_by |
real VR technology
|
gptkbp:is_linked_to |
the concept of escapism
|
gptkbp:is_noted_for |
its advanced technology
|
gptkbp:is_often_depicted_as |
a future technology
|
gptkbp:is_part_of |
sci-fi genre
Sword Art Online universe virtual reality culture the Sword Art Online franchise the narrative of Sword Art Online. |
gptkbp:is_represented_in |
various media
|
gptkbp:is_similar_to |
other VR headsets
|
gptkbp:is_symbolic_of |
the dangers of technology
|
gptkbp:is_used_by |
players in the game
|
gptkbp:is_used_for |
training simulations
|
gptkbp:released_in |
gptkb:2022
|
gptkbp:safety_features |
due to potential risks
|
gptkbp:used_in |
gptkb:Sword_Art_Online
|