Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:developedBy |
gptkb:Monolith_Productions
|
| gptkbp:feature |
dynamic enemy relationships
enemy hierarchy personalized enemy interactions procedurally generated enemies |
| gptkbp:firstAppearance |
gptkb:Middle-earth:_Shadow_of_Mordor
|
| gptkbp:influenced |
other game mechanics
video game design discussions |
| gptkbp:influencedBy |
player actions
|
| gptkbp:introducedIn |
2014
|
| gptkbp:notableFor |
emergent storytelling
persistent enemy memory unique enemy encounters |
| gptkbp:patent |
gptkb:Warner_Bros._Interactive_Entertainment
gptkb:US_Patent_No._10,926,179 |
| gptkbp:publishedBy |
gptkb:Warner_Bros._Interactive_Entertainment
|
| gptkbp:usedIn |
gptkb:Middle-earth:_Shadow_of_Mordor
gptkb:Middle-earth:_Shadow_of_War |
| gptkbp:bfsParent |
gptkb:Middle-earth:_Shadow_of_Mordor
gptkb:Middle-earth:_Shadow_of_War |
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Nemesis System
|