Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:architectural_style |
custom hardware
|
gptkbp:developed_by |
gptkb:Namco
|
gptkbp:features |
hardware acceleration
texture mapping real-time rendering anti-aliasing lighting effects environment mapping fog effects vertex shading pixel shading polygon rendering |
gptkbp:first_released |
gptkb:1994
|
https://www.w3.org/2000/01/rdf-schema#label |
Namco Graphics Engine
|
gptkbp:influenced_by |
arcade technology
Play Station hardware |
gptkbp:notable_games |
gptkb:Ridge_Racer
gptkb:Soulcalibur gptkb:Tekken |
gptkbp:related_to |
gptkb:musician
gptkb:Namco_Bandai_Games gptkb:software_framework gptkb:video_game gptkb:technology augmented reality game development game physics user interface design game design game consoles interactive entertainment game marketing game publishing game storytelling game distribution game sound design game animation game graphics |
gptkbp:successor |
gptkb:Namco_System_22
gptkb:Namco_System_246 gptkb:Namco_System_256 Namco System 12 |
gptkbp:supports |
audio processing
multiplayer gaming advanced shading techniques high-resolution graphics sprite rendering 3 D graphics |
gptkbp:used_in |
gptkb:video_game
fighting games arcade cabinets action games racing games platform games |
gptkbp:bfsParent |
gptkb:Sega_Graphics_Engine
|
gptkbp:bfsLayer |
7
|