Statements (21)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:computer_graphics
|
| gptkbp:category |
gptkb:visual_effects
|
| gptkbp:compatibleWith |
gptkb:OpenGL
gptkb:DirectX gptkb:Vulkan |
| gptkbp:developedBy |
gptkb:NVIDIA
|
| gptkbp:documentation |
https://developer.nvidia.com/volumetric-lighting
|
| gptkbp:enables |
volumetric fog
god rays realistic light shafts |
| gptkbp:features |
gptkb:NVIDIA_GameWorks
|
| gptkbp:firstReleased |
2015
|
| gptkbp:improves |
atmospheric realism
|
| gptkbp:requires |
gptkb:NVIDIA_GPU
|
| gptkbp:usedIn |
gptkb:Fallout_4
gptkb:The_Witcher_3:_Wild_Hunt video games real-time rendering |
| gptkbp:bfsParent |
gptkb:NVIDIA_GameWorks
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
NVIDIA Volumetric Lighting
|