gptkbp:instance_of
|
gptkb:Deep_Learning_Super_Sampling
|
gptkbp:aims_to
|
reduce rendering load
|
gptkbp:developed_by
|
gptkb:NVIDIA
|
gptkbp:enhances
|
gaming performance
|
gptkbp:exhibited_at
|
NVIDIA's product launches
|
gptkbp:has_limitations
|
gptkb:NVIDIA_GPUs
|
https://www.w3.org/2000/01/rdf-schema#label
|
NVIDIA DLSS 1.0
|
gptkbp:improves
|
frame rates
subsequent updates
|
gptkbp:is_adopted_by
|
AAA games
major game studios
|
gptkbp:is_analyzed_in
|
tech reviewers
|
gptkbp:is_based_on
|
gptkb:neural_networks
|
gptkbp:is_challenged_by
|
alternative rendering techniques
|
gptkbp:is_compared_to
|
traditional anti-aliasing methods
|
gptkbp:is_compatible_with
|
select video games
|
gptkbp:is_considered_as
|
a pioneering technology
a game-changing technology
|
gptkbp:is_criticized_for
|
initial image artifacts
|
gptkbp:is_described_as
|
gptkb:Documentation
|
gptkbp:is_discussed_in
|
online gaming communities
technology conferences
gaming forums
|
gptkbp:is_evaluated_by
|
gptkb:game_developers
performance benchmarks
performance analysts
game critics
|
gptkbp:is_explored_in
|
gptkb:game_developers
gptkb:academic_research
developer blogs
|
gptkbp:is_influenced_by
|
machine learning advancements
|
gptkbp:is_integrated_with
|
game engines
|
gptkbp:is_linked_to
|
future gaming technologies
gaming technology trends
|
gptkbp:is_noted_for
|
image quality improvement
|
gptkbp:is_part_of
|
NVIDIA RTX technology
NVIDIA's software ecosystem
NVIDIA's AI ecosystem
NVIDIA's AI initiatives
NVIDIA's AI research
NVIDIA's product lineup
NVIDIA's gaming strategy
|
gptkbp:is_promoted_by
|
gaming expos
|
gptkbp:is_promoted_through
|
marketing campaigns
|
gptkbp:is_recognized_by
|
industry awards
|
gptkbp:is_related_to
|
ray tracing technology
|
gptkbp:is_subject_to
|
user feedback
|
gptkbp:is_supported_by
|
gptkb:NVIDIA_Game_Works
NVIDIA drivers
NVIDIA's developer tools
NVIDIA's community forums
|
gptkbp:is_tested_for
|
multiplayer games
various game titles
various gaming titles
various hardware configurations
|
gptkbp:is_used_in
|
real-time rendering
|
gptkbp:is_utilized_for
|
performance optimization
visual fidelity
|
gptkbp:is_utilized_in
|
gptkb:Gaming
single-player games
|
gptkbp:provides
|
higher resolution images
|
gptkbp:release_date
|
gptkb:2018
|
gptkbp:released_in
|
GDC 2018
|
gptkbp:replaced_by
|
gptkb:NVIDIA_DLSS_2.0
|
gptkbp:requires
|
gptkb:Tensor_Cores
|
gptkbp:supports
|
gptkb:Ge_Force_RTX_graphics_cards
|
gptkbp:uses
|
gptkb:Artificial_Intelligence
|
gptkbp:was_a_demonstration_of
|
NVIDIA's promotional events
|
gptkbp:bfsParent
|
gptkb:NVIDIA_DLSS_2.0
|
gptkbp:bfsLayer
|
6
|