Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:NHL_96
|
gptkbp:allows |
player development
player scouting team management customizable schedules team relocation custom teams team branding options custom game rules custom player names player trades during season team expansion |
gptkbp:developed_by |
gptkb:EA_Sports
|
gptkbp:features |
gptkb:video_game
player contracts coaching strategies player trades single-player mode goal celebrations season mode injury management playoff mode player statistics tracking drafting mechanics player morale system player development paths team performance tracking penalty system player trades during offseason trade deadline management |
gptkbp:has |
game statistics
fan interactions AI opponents season awards realistic gameplay mechanics real NHL players real NHL teams dynamic gameplay events playable arenas real NHL rules season length options |
gptkbp:includes |
drafting players
player injuries player statistics team strategies team history team rivalries team chemistry team logos trading players player ratings team finances game commentary team performance reviews team rivalries management |
gptkbp:is_available_on |
gptkb:Super_Nintendo_Entertainment_System
gptkb:Sega_Genesis |
gptkbp:part_of |
gptkb:NHL_96
|
gptkbp:released_in |
gptkb:1995
|
gptkbp:set_in |
gptkb:NHL
|
gptkbp:supports |
up to 2 players
|
gptkbp:uses |
2 D graphics
|