Statements (72)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Golden_Joystick_Awards_2020
gptkb:Bloodborne gptkb:Game_Awards_2020 |
gptkbp:art_style |
dark and atmospheric
|
gptkbp:character_customization |
shells
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Cold_Symmetry
|
gptkbp:dlc |
The Virtuous Cycle
|
gptkbp:engine |
gptkb:Unreal_Engine_4
|
gptkbp:fighting_style |
strategic and methodical
|
gptkbp:game_mechanics |
gptkb:spacecraft
gptkb:video_game gptkb:museum resource management boss battles visual storytelling environmental hazards player feedback character interactions game balance environmental storytelling player immersion level design narrative depth game atmosphere hidden secrets character progression character abilities game replayability skill trees difficulty settings enemy variety enemy AI stealth elements combat animations combat styles enemy encounters narrative choices combat combos item crafting upgrade system lore exploration audio design parry system checkpoint system enemy weaknesses world design combat pacing healing system death mechanic focus on stamina management shells provide different abilities |
gptkbp:game_modes |
single-player
|
gptkbp:gameplay |
souls-like
|
gptkbp:genre |
action role-playing
|
https://www.w3.org/2000/01/rdf-schema#label |
Mortal Shell
|
gptkbp:influences |
gptkb:Dark_Souls_series
gptkb:Bloodborne gptkb:Sekiro:_Shadows_Die_Twice |
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
player explores a fallen world
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Playstack
|
gptkbp:release_date |
August 18, 2020
|
gptkbp:release_platform |
gptkb:Nintendo_Switch
|
gptkbp:sequel |
gptkb:Mortal_Shell:_The_Virtuous_Cycle
|
gptkbp:setting |
dark fantasy
|
gptkbp:soundtrack |
composed by Mark Morgan
|