Mortal Shell

GPTKB entity

Statements (72)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Golden_Joystick_Awards_2020
gptkb:Bloodborne
gptkb:Game_Awards_2020
gptkbp:art_style dark and atmospheric
gptkbp:character_customization shells
gptkbp:critical_reception generally positive
gptkbp:developer gptkb:Cold_Symmetry
gptkbp:dlc The Virtuous Cycle
gptkbp:engine gptkb:Unreal_Engine_4
gptkbp:fighting_style strategic and methodical
gptkbp:game_mechanics gptkb:spacecraft
gptkb:video_game
gptkb:museum
resource management
boss battles
visual storytelling
environmental hazards
player feedback
character interactions
game balance
environmental storytelling
player immersion
level design
narrative depth
game atmosphere
hidden secrets
character progression
character abilities
game replayability
skill trees
difficulty settings
enemy variety
enemy AI
stealth elements
combat animations
combat styles
enemy encounters
narrative choices
combat combos
item crafting
upgrade system
lore exploration
audio design
parry system
checkpoint system
enemy weaknesses
world design
combat pacing
healing system
death mechanic
focus on stamina management
shells provide different abilities
gptkbp:game_modes single-player
gptkbp:gameplay souls-like
gptkbp:genre action role-playing
https://www.w3.org/2000/01/rdf-schema#label Mortal Shell
gptkbp:influences gptkb:Dark_Souls_series
gptkb:Bloodborne
gptkb:Sekiro:_Shadows_Die_Twice
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style player explores a fallen world
gptkbp:platform gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:publisher gptkb:Playstack
gptkbp:release_date August 18, 2020
gptkbp:release_platform gptkb:Nintendo_Switch
gptkbp:sequel gptkb:Mortal_Shell:_The_Virtuous_Cycle
gptkbp:setting dark fantasy
gptkbp:soundtrack composed by Mark Morgan