Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:headphones
|
gptkbp:category |
gptkb:Gaming
|
gptkbp:color |
gptkb:Black
gptkb:White |
gptkbp:compatibility |
gptkb:Play_Station_Camera
|
gptkbp:design |
Comfortable fit
Adjustable headband Interchangeable face cushions |
gptkbp:developed_by |
gptkb:Sony
|
gptkbp:developer |
gptkb:SCE_Japan_Studio
|
gptkbp:features |
gptkb:monitor
gptkb:video_game 360-degree tracking |
gptkbp:feedback |
Positive reviews
Praise for graphics Criticism for price Criticism for hardware requirements Criticism for limited content Criticism for limited field of view Criticism for setup complexity Praise for audio quality Praise for comfort Praise for game variety Praise for immersion Praise for motion tracking |
https://www.w3.org/2000/01/rdf-schema#label |
Morpheus VR
|
gptkbp:input_output |
gptkb:Dual_Shock_4_controller
gptkb:Play_Station_Move_controllers Low input lag |
gptkbp:launch_event |
GDC 2014
|
gptkbp:market |
gptkb:Consumer_Electronics
|
gptkbp:market_launch |
gptkb:2016
|
gptkbp:platform |
gptkb:Play_Station_4
|
gptkbp:release_date |
March 2016
|
gptkbp:released |
Discontinued
|
gptkbp:resolution |
1920 x 1080
|
gptkbp:sound |
3 D audio support
|
gptkbp:successor |
gptkb:Play_Station_VR
Play Station VR 2 |
gptkbp:support |
VR games
|
gptkbp:technology |
Haptic feedback
Positional tracking Head tracking |
gptkbp:usage |
gptkb:Education
Entertainment industry Gaming industry Virtual tourism Simulation training |
gptkbp:user_base |
Play Station users
|
gptkbp:user_experience |
Interactive experiences
Virtual environments Immersive gaming |
gptkbp:view |
100 degrees
|
gptkbp:weight |
610 grams
|
gptkbp:bfsParent |
gptkb:Morpheus_Games
|
gptkbp:bfsLayer |
7
|