Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:technology
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:F-Zero
|
gptkbp:allows |
hardware capabilities
pseudo-3 D effects 2 D planes |
gptkbp:developed_by |
gptkb:Super_Nintendo
gptkb:video_game |
gptkbp:employs |
game design
|
gptkbp:emulation |
various software and hardware solutions
|
gptkbp:enables |
rotating backgrounds
scaling effects |
gptkbp:first_introduced |
gptkb:Super_Mario_Kart
|
https://www.w3.org/2000/01/rdf-schema#label |
Mode 7 graphics
|
gptkbp:influenced |
future 3 D graphics techniques
|
gptkbp:influenced_by |
gptkb:Super_Nintendo_Entertainment_System_(SNES)
|
gptkbp:is_associated_with |
Nintendo franchises
Nintendo's 16-bit era |
gptkbp:is_characterized_by |
2 D sprites on a 3 D background
|
gptkbp:is_considered |
a defining feature of SNES games
a landmark in video game graphics a nostalgic element for gamers a precursor to 3 D gaming |
gptkbp:is_enhanced_by |
parallax scrolling
|
gptkbp:is_influenced_by |
earlier 2 D graphics techniques
|
gptkbp:is_noted_for |
its ability to create depth perception
its unique perspective manipulation |
gptkbp:is_often_associated_with |
gaming discussions
|
gptkbp:is_often_compared_to |
3 D graphics rendering techniques
|
gptkbp:is_often_used_in |
retro-style games
|
gptkbp:is_part_of |
gaming culture
video game history SNES graphics capabilities the evolution of video game graphics |
gptkbp:is_recognized_by |
a significant innovation in gaming
|
gptkbp:is_recognized_for |
its distinctive visual style
its impact on game aesthetics |
gptkbp:is_used_in |
fighting games
puzzle games sports games simulation games racing games platform games shoot 'em up games |
gptkbp:is_utilized_in |
gptkb:video_game
adventure games |
gptkbp:notable_for |
its use in iconic titles
|
gptkbp:requires |
special programming techniques
|
gptkbp:suitable_for |
true 3 D rendering
|
gptkbp:used_in |
gptkb:F-Zero
gptkb:Pilotwings gptkb:The_Legend_of_Zelda:_A_Link_to_the_Past |
gptkbp:utilizes |
bitmap graphics
|