gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
gptkb:none
|
gptkbp:based_on
|
gptkb:Minority_Report_(film)
|
gptkbp:character
|
gptkb:Agatha
gptkb:John_Anderton
gptkb:Pre-Cogs
gptkb:Dr._Iris_Hineman
Witwer
|
gptkbp:character_customization
|
limited
|
gptkbp:combat_system
|
melee and ranged
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developed_by
|
gptkb:Luxoflux
|
gptkbp:difficulty
|
gptkb:tank
|
gptkbp:enemy
|
varied
|
gptkbp:environment
|
urban
|
gptkbp:features
|
combat
stealth
telekinesis
precognition
|
gptkbp:game_engine
|
gptkb:software
|
gptkbp:game_features
|
boss battles
|
gptkbp:game_length
|
approximately 8-10 hours
|
gptkbp:game_mechanics
|
action-based
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
action-adventure
|
gptkbp:has_ability
|
enhanced reflexes
|
https://www.w3.org/2000/01/rdf-schema#label
|
Minority Report (video game)
|
gptkbp:in-game_items
|
gptkb:museum
|
gptkbp:influences
|
action genre
|
gptkbp:inspired_by
|
Philip K. Dick's works
|
gptkbp:level
|
varied environments
|
gptkbp:main_character
|
gptkb:John_Anderton
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
linear story
based on pre-crime concept
|
gptkbp:number_of_teams
|
third-person
|
gptkbp:platform
|
gptkb:Play_Station_2
gptkb:Xbox
gptkb:Game_Cube
|
gptkbp:published_by
|
gptkb:Activision
|
gptkbp:puzzles
|
included
|
gptkbp:rating
|
gptkb:66
|
gptkbp:release_date
|
October 2002
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:release_year
|
gptkb:2002
|
gptkbp:released
|
gptkb:Play_Station_2
gptkb:Xbox
gptkb:Game_Cube
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:series
|
based on film series
|
gptkbp:setting
|
near-future
futuristic dystopia
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:style_of_play
|
linear progression
|
gptkbp:themes
|
justice and morality
|
gptkbp:voice_actor
|
gptkb:battle
|
gptkbp:bfsParent
|
gptkb:Minority_Report_(film)
|
gptkbp:bfsLayer
|
6
|