Mindstorms: Children, Computers, and Powerful Ideas
GPTKB entity
Statements (52)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:author |
gptkb:Seymour_Papert
|
gptkbp:available_formats |
gptkb:audiobook
ebook hardcover paperback |
gptkbp:concept |
gptkb:C_programming_language
|
gptkbp:contains |
gptkb:illustrations
case studies theoretical frameworks discussion questions activities for children references educational strategies practical examples |
gptkbp:discusses |
collaborative learning
problem-solving skills learning through play the future of education creativity in learning the importance of context in learning the role of teachers |
gptkbp:focus |
children's learning
|
gptkbp:genre |
gptkb:non-fiction
|
gptkbp:impact |
gptkb:educational_programs
|
gptkbp:influence |
gptkb:educators
|
gptkbp:influenced |
constructivist learning theory
|
gptkbp:influenced_by |
gptkb:Lev_Vygotsky
gptkb:Jean_Piaget |
gptkbp:inspired |
gptkb:LEGO
|
gptkbp:is_cited_in |
numerous educational studies
|
gptkbp:is_recommended_for |
gptkb:parents
curriculum development teacher training programs school administrators educational policy makers |
gptkbp:isbn |
978-0465046749
|
gptkbp:language |
English
|
gptkbp:notable_quote |
" The computer is a tool for learning."
|
gptkbp:page_count |
288
|
gptkbp:primary_use |
using computers to enhance children's learning
|
gptkbp:published_year |
gptkb:1980
|
gptkbp:publisher |
Basic Books
|
gptkbp:related_to |
child development
technology in education |
gptkbp:subject |
gptkb:education
computational thinking |
gptkbp:target_audience |
educators and parents
|
gptkbp:theory |
constructionism
|
gptkbp:translated_into |
multiple languages
|
gptkbp:bfsParent |
gptkb:Marvin_Minsky
|
gptkbp:bfsLayer |
3
|