gptkbp:instance_of
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gptkb:software
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
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gptkb:Micro_Prose
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gptkbp:community_support
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limited
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gptkbp:developed_by
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gptkb:Micro_Prose
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gptkbp:discontinued
|
gptkb:1995
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gptkbp:engine_type
|
2 D/3 D hybrid
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gptkbp:features
|
3 D graphics
2 D graphics
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gptkbp:first_released
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gptkb:1990
|
gptkbp:genre
|
gptkb:engine
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gptkbp:graphics
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gptkb:Direct_X
|
gptkbp:has_documentation
|
available online
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https://www.w3.org/2000/01/rdf-schema#label
|
Micro Prose Transition Engine
|
gptkbp:influenced
|
subsequent game engines
|
gptkbp:influenced_by
|
previous game engines
|
gptkbp:input_output
|
gptkb:musician
gptkb:video_game
|
gptkbp:language
|
gptkb:C++
|
gptkbp:legacy
|
influential in game development
|
gptkbp:license
|
proprietary
|
gptkbp:market
|
gptkb:Europe
gptkb:Asia
gptkb:North_America
|
gptkbp:notable_features
|
gptkb:Actor
community forums
debugging tools
networking capabilities
performance monitoring
texture mapping
user-friendly interface
modular architecture
customizable settings
real-time rendering
AI integration
cross-platform compatibility
sound effects
user feedback system
collision detection
environmental effects
physics simulation
dynamic lighting
scripting support
tutorial system
mod support
save/load functionality
cutscene support
sprite handling
support for various resolutions
extensible design
|
gptkbp:notable_games
|
gptkb:Master_of_Orion
gptkb:City
gptkb:F-19_Stealth_Fighter
gptkb:Gunship_2000
Pirates!
|
gptkbp:performance
|
optimized for 90s hardware
|
gptkbp:platform
|
gptkb:PC
|
gptkbp:produced_by
|
discontinued
|
gptkbp:release_date
|
gptkb:1990
|
gptkbp:sound
|
MIDI
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gptkbp:successor
|
gptkb:Micro_Prose_3_D_Engine
gptkb:Micro_Prose_Game_Engine
|
gptkbp:supports
|
single-player
multiplayer
|
gptkbp:target_audience
|
gamers
|
gptkbp:used_in
|
gptkb:video_game
|
gptkbp:user_interface
|
graphical
|