Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Micro_Prose
|
gptkbp:developed_by |
gptkb:Micro_Prose
|
gptkbp:features |
gptkb:campaign_mode
gptkb:video_game resource management user interface design combat mechanics AI opponents single-player mode randomized elements difficulty settings dynamic events exploration mechanics multiplayer campaigns save game functionality diplomacy mechanics tutorial systems scenario editor |
gptkbp:genre |
gptkb:battle
|
gptkbp:has_community |
gptkb:Community_Center
gptkb:competitive_scene content creators fan forums streaming community fan art community tournament scene |
gptkbp:has_impact_on |
game design philosophy
player engagement strategies game development industry narrative design in games AI development in games |
https://www.w3.org/2000/01/rdf-schema#label |
Micro Prose Strategy Engine
|
gptkbp:influenced |
modern strategy games
|
gptkbp:influenced_by |
gptkb:tabletop_role-playing_game
|
gptkbp:known_for |
complex game mechanics
deep strategy elements |
gptkbp:legacy |
cult following
influenced role-playing games influential in game design inspired sequels inspired spin-offs inspired remakes influenced adventure games influenced educational games influenced simulation games influenced action games |
gptkbp:platform |
gptkb:PC
|
gptkbp:released_in |
1990s
|
gptkbp:supports |
gptkb:expansion_packs
gptkb:online_multiplayer modular design user-generated content local multiplayer cross-platform play turn-based gameplay patches and updates real-time gameplay custom scenarios |
gptkbp:used_in |
gptkb:Master_of_Orion
gptkb:City gptkb:X-COM:_UFO_Defense |