Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:physicist
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Micro_Prose
|
gptkbp:applies_to |
gptkb:Flight_Simulators
|
gptkbp:characteristics |
gptkb:Community_Center
gptkb:language gptkb:museum Dynamic Environments Scalability Modular Design Performance Optimization Real-time Processing User Interaction Regular Updates Complex Simulations Cross-Platform Compatibility Customizability Sound Effects User-Friendly Interface Environmental Interactions AI Integration Extensive Documentation Multiplayer Support Dynamic Weather Effects Support for VR Extensive Tutorials Support for AR Realistic Character Movement Realistic Vehicle Dynamics Advanced Lighting Effects Integration with Other Engines Physics-Based Animation Physics-Based Puzzles Realistic Water Simulation Support for Various Genres User-Created Content Support |
gptkbp:contributed_to |
Game Development
|
gptkbp:developed_by |
gptkb:Micro_Prose
|
gptkbp:enhances |
Gameplay Mechanics
|
gptkbp:features |
Realistic Physics Simulation
|
https://www.w3.org/2000/01/rdf-schema#label |
Micro Prose Physics Engine
|
gptkbp:influenced |
Game Physics Engines
|
gptkbp:influenced_by |
Newtonian Physics
|
gptkbp:inspired |
Other Physics Engines
|
gptkbp:known_for |
Innovative Game Mechanics
|
gptkbp:legacy |
Influential in 1990s Gaming
|
gptkbp:notable_games |
gptkb:Master_of_Orion
gptkb:F-15_Strike_Eagle_II gptkb:Gunship_2000 gptkb:Civilization_II Pirates! |
gptkbp:platform |
gptkb:PC
gptkb:Amiga gptkb:Atari_ST |
gptkbp:released_in |
1990s
|
gptkbp:successor |
gptkb:Micro_Prose_3_D_Engine
|
gptkbp:supports |
3 D Graphics
|
gptkbp:used_in |
gptkb:video_game
|
gptkbp:utilizes |
Collision Detection
Particle Systems Rigid Body Dynamics |