gptkbp:instance_of
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gptkb:software
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gptkbp:bfsLayer
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6
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gptkbp:bfsParent
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gptkb:Micro_Prose_Graphics_Engine
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gptkbp:associated_with
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gptkb:Micro_Prose_Games
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gptkbp:community_support
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Active Community
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gptkbp:developed_by
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gptkb:Micro_Prose
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gptkbp:features
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Texture Mapping
Lighting Effects
Real-time Rendering
Animation Support
Multiplayer Support
Sound Support
User Interface Elements
Polygon Rendering
Sprite Support
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gptkbp:first_published
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gptkb:1996
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gptkbp:first_released
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gptkb:1994
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gptkbp:has_documentation
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Available Online
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https://www.w3.org/2000/01/rdf-schema#label
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Micro Prose Graphics Engine 2.0
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gptkbp:influenced
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Future Graphics Engines
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gptkbp:influenced_by
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Previous Micro Prose Engines
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gptkbp:language
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gptkb:C++
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gptkbp:legacy
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Influential in Game Development
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gptkbp:notable_games
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gptkb:X-COM:_UFO_Defense
gptkb:F-15_Strike_Eagle_III
gptkb:Gunship_2000
gptkb:Master_of_Orion_II
gptkb:Civilization_II
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gptkbp:performance
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High for its Time
Optimized for 1990s Hardware
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gptkbp:platform
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gptkb:PC
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gptkbp:produced_by
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Discontinued
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gptkbp:release_date
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gptkb:1994
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gptkbp:successor
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Micro Prose Graphics Engine 3.0
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gptkbp:supports
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gptkb:DOS
gptkb:Mac_OS
gptkb:operating_system
3 D Graphics
2 D Graphics
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gptkbp:used_in
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gptkb:X-COM:_UFO_Defense
gptkb:video_game
gptkb:F-15_Strike_Eagle_III
gptkb:Gunship_2000
gptkb:Master_of_Orion_II
gptkb:Civilization_II
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