Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
|
gptkbp:created_by |
gptkb:Hideo_Kojima
|
gptkbp:first_appearance |
Metal Gear Solid (1998)
|
gptkbp:game_mechanics |
gptkb:Community_Center
gptkb:multiplayer_modes gptkb:book gptkb:museum gptkb:item resource management boss battles dynamic environments explosives puzzle solving emotional storytelling moral dilemmas hacking environmental storytelling environmental interaction vehicle usage interrogation stealth missions unlockable content multiple endings player choice stealth gameplay cutscenes night vision goggles quick time events online features non-lethal options narrative choices interactive cutscenes tactical espionage CQC (Close Quarters Combat) stealth takedowns survival elements enemy AI tactics AI behavior manipulation camouflage system remote control devices thermal goggles stealth camouflage tranquilizer weapons codec communication decoy items sneaking suit |
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
Metal Gear Solid universe
|
gptkbp:main_character |
gptkb:Raiden
gptkb:Big_Boss gptkb:Solid_Snake |
gptkbp:notable_enemies |
gptkb:Solidus_Snake
gptkb:Liquid_Snake gptkb:The_Boss gptkb:The_Fear gptkb:The_Joy gptkb:The_Pain gptkb:The_Sorrow gptkb:Revolver_Ocelot gptkb:The_End gptkb:Vamp gptkb:Psycho_Mantis gptkb:The_Fury |
gptkbp:setting |
gptkb:fictional_universe
|
gptkbp:bfsParent |
gptkb:Metal_Gear_Solid:_The_Board_Game
gptkb:Outer_Heaven_forces |
gptkbp:bfsLayer |
5
|