gptkbp:instanceOf
|
video game
|
gptkbp:awards
|
Best Narrative
Game of the Year
Best Game Direction
Best Graphics
|
gptkbp:composer
|
gptkb:Harry_Gregson-Williams
|
gptkbp:criticalReception
|
highly acclaimed
|
gptkbp:developer
|
gptkb:Kojima_Productions
|
gptkbp:director
|
Hideo Kojima
|
gptkbp:engine
|
gptkb:Fox_Engine
|
gptkbp:gameFeatures
|
single-player
|
gptkbp:gameLength
|
approximately 20 hours
completionist playthrough 30+ hours
|
gptkbp:gameMechanics
|
shooting
vehicle combat
sneaking
CQC_(Close_Quarters_Combat)
|
gptkbp:gameplay
|
stealth
tactical espionage
|
gptkbp:genre
|
action-adventure
|
gptkbp:influences
|
philosophical themes
political themes
technological themes
|
gptkbp:mainCharacter
|
gptkb:Raiden
Solid Snake
|
gptkbp:multiplayer
|
no
|
gptkbp:narrativeStyle
|
conclusion_of_the_Metal_Gear_saga
|
gptkbp:platforms
|
gptkb:PlayStation_3
|
gptkbp:predecessor
|
gptkb:Metal_Gear_Solid_3:_Snake_Eater
|
gptkbp:publisher
|
gptkb:Konami
|
gptkbp:releaseDate
|
June 12, 2008
|
gptkbp:releaseRegion
|
Worldwide
|
gptkbp:sequel
|
Metal Gear Solid V: The Phantom Pain
|
gptkbp:series
|
Metal Gear
|
gptkbp:setting
|
21st century
|
gptkbp:theme
|
war
freedom
betrayal
technology
identity
legacy
loyalty
memory
surveillance
control
|
gptkbp:voiceActor
|
gptkb:Paul_Eiding
gptkb:Kiefer_Sutherland
gptkb:Quinton_Flynn
gptkb:Greg_Eagles
gptkb:David_Hayter
|