gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
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gptkb:item
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gptkbp:antagonist
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gptkb:Liquid_Snake
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gptkbp:art_style
|
realistic
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gptkbp:awards
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gptkb:Best_Action_Game
gptkb:Best_Game
gptkb:Best_Graphics
gptkb:Best_Soundtrack
Best Story
Best Game Cube Game
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gptkbp:character
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gptkb:Gray_Fox
gptkb:Colonel_Campbell
gptkb:Sniper_Wolf
gptkb:Vulcan_Raven
gptkb:Liquid_Snake
gptkb:Meryl_Silverburgh
gptkb:Otacon
gptkb:Donald_Anderson
gptkb:Kenneth_Baker
gptkb:Naomi_Hunter
gptkb:Revolver_Ocelot
gptkb:Psycho_Mantis
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gptkbp:community
|
gptkb:fandom
|
gptkbp:composer
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gptkb:Harry_Gregson-Williams
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gptkbp:critical_reception
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positive
generally positive
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gptkbp:developer
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gptkb:Konami
gptkb:Silicon_Knights
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gptkbp:director
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gptkb:Hideo_Kojima
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gptkbp:engine
|
gptkb:Gamebryo
|
gptkbp:features
|
gptkb:spacecraft
gptkb:Actor
gptkb:video_game
gptkb:book
gptkb:film
boss battles
moral dilemmas
emotional impact
strategic gameplay
varied environments
character interactions
combat mechanics
emotional themes
environmental storytelling
character customization
enhanced graphics
stealth tactics
item management
narrative depth
multiple endings
thematic depth
real-time events
cutscenes
stealth kills
cinematic storytelling
vehicle sections
enemy variety
AI enemies
cinematic cutscenes
narrative choices
stealth mechanics
immersive world
new gameplay elements
cinematic presentation
dynamic cutscenes
first-person view
interrogation mechanics
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gptkbp:franchise
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gptkb:Metal_Gear_Solid
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gptkbp:game_engine
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gptkb:Kojima_Productions
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gptkbp:game_mechanics
|
gptkb:musical
gptkb:spacecraft
gptkb:rocket
boss battles
health management
puzzle solving
puzzle-solving
stealth
achievements
environmental interactions
combat mechanics
leaderboards
item management
unlockable content
stealth kills
difficulty settings
enemy AI
save system
stealth mechanics
item crafting
checkpoint system
camouflage system
cutscene interactions
distraction tactics
hiding mechanics
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gptkbp:game_modes
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single-player
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gptkbp:gameplay
|
stealth
third-person shooter
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gptkbp:genre
|
action-adventure
stealth
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gptkbp:has_sequel
|
gptkb:Metal_Gear_Solid
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gptkbp:influenced
|
gptkb:video_game
game design
player immersion
storytelling in games
game soundtracks
stealth mechanics
voice acting in video games
game cinematics
character development in games
stealth genre
cinematic video games
narrative complexity in games
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gptkbp:influenced_by
|
gptkb:Metal_Gear_series
action-adventure genre
stealth genre
|
gptkbp:inspired_by
|
gptkb:political_intrigue
gptkb:Monarch
genetic engineering
nuclear proliferation
philosophy of war
|
gptkbp:legacy
|
critical acclaim
cult following
influenced future stealth games
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gptkbp:main_character
|
gptkb:Solid_Snake
|
gptkbp:mode
|
single-player
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gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
espionage
|
gptkbp:narrative_theme
|
gptkb:TV_series
gptkb:betrayal
gptkb:technology
gptkb:war
espionage
government conspiracy
|
gptkbp:platform
|
gptkb:Game_Cube
|
gptkbp:predecessor
|
gptkb:Metal_Gear_Solid
|
gptkbp:publisher
|
gptkb:Konami
|
gptkbp:release_date
|
2004-03-09
March 9, 2004
|
gptkbp:remake
|
gptkb:Metal_Gear_Solid
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Metal_Gear_Solid_2:_Sons_of_Liberty
|
gptkbp:series
|
gptkb:item
|
gptkbp:setting
|
gptkb:Shadow_Moses_Island
|
gptkbp:successor
|
gptkb:Metal_Gear_Solid_2:_Sons_of_Liberty
|
gptkbp:voice_actor
|
gptkb:Jennifer_Hale
gptkb:Paul_Eiding
gptkb:Troy_Baker
gptkb:Debi_Mae_West
gptkb:Cam_Clarke
gptkb:Noriaki_Sugiyama
gptkb:Greg_Eagles
gptkb:David_Hayter
gptkb:Yōji_Tanaka
gptkb:Akio_Ōtsuka
|