Statements (49)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Metal_Gear_Solid
|
gptkbp:adapted_into |
next-gen consoles
mobile platforms |
gptkbp:developed_by |
gptkb:Konami
|
gptkbp:exhibited_at |
gaming conventions
|
gptkbp:features |
interactive environments
stealth gameplay |
gptkbp:first_introduced |
gptkb:Metal_Gear_Solid
|
gptkbp:focuses_on |
narrative depth
|
gptkbp:has_community |
modders and developers
|
gptkbp:has_influence_on |
other stealth games
|
gptkbp:has_written |
immersive worlds
|
https://www.w3.org/2000/01/rdf-schema#label |
Metal Gear Engine
|
gptkbp:includes |
physics simulation
|
gptkbp:is_associated_with |
gptkb:Hideo_Kojima
game innovation stealth-action genre |
gptkbp:is_compatible_with |
various platforms
|
gptkbp:is_evaluated_by |
its artistic direction
|
gptkbp:is_featured_in |
various media adaptations
game awards |
gptkbp:is_influential_in |
the evolution of stealth mechanics
|
gptkbp:is_involved_in |
cross-media collaborations
|
gptkbp:is_known_for |
cinematic storytelling
its iconic characters its memorable soundtrack its cinematic cutscenes high-quality voice acting its complex narratives |
gptkbp:is_part_of |
gptkb:Metal_Gear_franchise
Konami's game development history Konami's proprietary technology |
gptkbp:is_recognized_for |
its character development
its sound design its innovative gameplay mechanics complex AI behavior |
gptkbp:is_used_in |
remastered versions
spin-off titles |
gptkbp:is_utilized_in |
cutscenes
|
gptkbp:legacy |
influencing game design
|
gptkbp:occurs_in |
multiple revisions
|
gptkbp:supports |
gptkb:multiplayer_modes
3 D graphics |
gptkbp:updates |
multiple console generations
|
gptkbp:used_in |
gptkb:Metal_Gear_Solid_series
|
gptkbp:utilizes |
real-time rendering
VR experiences |