gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Magna_Centipede
|
gptkbp:antagonist
|
gptkb:Sigma
|
gptkbp:art_style
|
pixel art
|
gptkbp:character
|
gptkb:Vile
gptkb:Zero
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:video_game
|
gptkbp:difficulty
|
challenging
varies by player skill
|
gptkbp:engine
|
Capcom's proprietary engine
|
gptkbp:fan_base
|
dedicated
|
gptkbp:features
|
gptkb:power-ups
boss battles
multiple endings
secret areas
|
gptkbp:game_engine
|
Capcom's proprietary engine
|
gptkbp:game_features
|
gptkb:special_abilities
gptkb:museum
time trials
varied environments
unlockable content
challenge mode
upgradable abilities
character upgrades
boss rush mode
hidden paths
unique boss mechanics
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
2 D side-scrolling
|
gptkbp:genre
|
action platformer
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influenced_by
|
gptkb:anime
gptkb:Author
|
gptkbp:influences
|
gptkb:Mega_Man_series
|
gptkbp:inspired_by
|
gptkb:Mega_Man_X
|
gptkbp:legacy
|
cult classic
|
gptkbp:level
|
non-linear
|
gptkbp:main_character
|
gptkb:Mega_Man_X
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
fighting against evil Reploids
|
gptkbp:platform
|
gptkb:Super_Nintendo_Entertainment_System
|
gptkbp:power_ups
|
X's armor upgrades
weapons from defeated bosses
|
gptkbp:predecessor
|
gptkb:Mega_Man_X
|
gptkbp:release_date
|
gptkb:1994
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:remake
|
gptkb:none
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:series
|
gptkb:Mega_Man
|
gptkbp:setting
|
futuristic world
|
gptkbp:soundtrack
|
composed by Setsuo Yamamoto
|
gptkbp:successor
|
gptkb:Mega_Man_X3
|