Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:video_game
|
gptkbp:allows |
collaboration among developers
custom enemy creation importing music files scripting for game mechanics |
gptkbp:community_support |
active forums
|
gptkbp:developed_by |
Mega Man fan community
|
gptkbp:enables |
tile-based level creation
|
gptkbp:features |
level design tools
customizable character sprites enemy AI scripting |
gptkbp:first_released |
gptkb:2010
|
gptkbp:has |
a user-friendly interface
a modular architecture tutorials available online a vibrant community of creators a variety of plugins a Git Hub repository a built-in debugger a large library of assets a strong user base a variety of tutorials and guides sprite animation capabilities |
https://www.w3.org/2000/01/rdf-schema#label |
Mega Man Engine
|
gptkbp:includes |
sound management system
|
gptkbp:inspired_by |
gptkb:Mega_Man_series
|
gptkbp:is |
open-source
used for educational purposes constantly updated often updated with new features cross-platform compatible a community-driven project popular among indie developers used for personal projects used for game jams a tool for rapid prototyping a fan-made project freely available a platform for showcasing indie games a popular choice for retro-style games a popular engine for fan projects. a resource for aspiring game developers a tool for learning game development a versatile game development tool based on Mega Man gameplay mechanics not affiliated with Capcom used for creating remakes of classic games widely recognized in the indie game community |
gptkbp:is_compatible_with |
gptkb:operating_system
|
gptkbp:is_used_for |
creating Mega Man fan games
|
gptkbp:provides |
documentation for developers
|
gptkbp:supports |
multiple languages
pixel art multiple resolutions gamepad input 2 D platforming |