Statements (58)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:challenges |
moderate
|
gptkbp:character |
gptkb:Lan_Hikari
Roll.EXE FireMan.EXE IceMan.EXE MegaMan.EXE's abilities Bass.EXE Chaud_Blaze Dr._Hikari ElecMan.EXE GutsMan.EXE ProtoMan.EXE |
gptkbp:characterTraits |
limited
|
gptkbp:criticalReception |
generally positive
|
gptkbp:currency |
Zenny
|
gptkbp:developer |
gptkb:Capcom
|
gptkbp:gameFeatures |
single-player
Mini-games Character interactions Proprietary engine Story-driven gameplay Side quests Navis Network battles Elemental strengths and weaknesses Virus battles Customizable decks Battle chips Collecting chips Custom gauge Program advances Story progression through battles Battle_Network_system Exploration_of_the_Cyberworld HP_system |
gptkbp:gameLength |
approximately 15-20 hours
|
gptkbp:genre |
role-playing game
|
https://www.w3.org/2000/01/rdf-schema#label |
Mega Man Battle Network 1
|
gptkbp:influences |
real-time strategy games
|
gptkbp:mainCharacter |
MegaMan.EXE
|
gptkbp:multiplayer |
link cable
|
gptkbp:musicComposer |
gptkb:Toshio_Miyoshi
|
gptkbp:narrativeStyle |
follows_Lan_Hikari_and_his_NetNavi_MegaMan.EXE
|
gptkbp:numberOfStudents |
175
|
gptkbp:platforms |
Game Boy Advance
|
gptkbp:publisher |
gptkb:Capcom
|
gptkbp:releaseDate |
2001-03-21
|
gptkbp:releaseRegion |
gptkb:Japan
gptkb:North_America Europe |
gptkbp:sells |
over 1 million copies
|
gptkbp:sequel |
Mega_Man_Battle_Network_2
|
gptkbp:series |
gptkb:Mega_Man_Battle_Network
|
gptkbp:setting |
Cyberworld
|
gptkbp:style |
anime-inspired
|
gptkbp:supportRole |
real-time tactical
|
gptkbp:voiceActor |
Japanese_and_English
|