gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
anime-inspired
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gptkbp:character_classes
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gptkb:Net_Navis
Net Navis and Operators
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gptkbp:character_customization
|
yes
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gptkbp:character_development
|
progression system
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gptkbp:character_relationships
|
Lan and Mega Man. EXE
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gptkbp:characters
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diverse cast
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gptkbp:combat_system
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card-based
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gptkbp:community_events
|
fan conventions
fan art and fan fiction
|
gptkbp:critical_reception
|
generally positive
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gptkbp:customization_options
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player-defined strategies
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gptkbp:developer
|
gptkb:Capcom
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gptkbp:difficulty
|
gptkb:medium
adjustable
adjustable settings
varies by player skill
|
gptkbp:enemy_types
|
viruses
various viruses
|
gptkbp:environment
|
cyber world
|
gptkbp:fan_art
|
popular
|
gptkbp:fan_base
|
dedicated
dedicated community
|
gptkbp:features
|
customization of Net Navis
|
gptkbp:game_awards
|
gptkb:Best_RPG
nominated for several awards
|
gptkbp:game_community
|
active online forums
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
network battles
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gptkbp:game_length
|
15-20 hours
approximately 20 hours
|
gptkbp:game_mechanic
|
real-time battle
|
gptkbp:game_mechanics
|
turn-based elements
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_replayability
|
high due to multiple paths
|
gptkbp:game_updates
|
gptkb:none
received patches post-launch
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gptkbp:game_world
|
gptkb:Aether
explorable environments
|
gptkbp:gameplay
|
real-time tactical battles
|
gptkbp:genre
|
gptkb:role-playing_game
|
gptkbp:graphics
|
2 D sprite-based
|
gptkbp:has_lore
|
rich backstory
deeply integrated into gameplay
|
gptkbp:has_spin_offs
|
gptkb:Mega_Man_Battle_Network_series
multiple sequels and adaptations
|
https://www.w3.org/2000/01/rdf-schema#label
|
Mega Man Battle Network 1
|
gptkbp:in-game_currency
|
Zenny
|
gptkbp:in-game_items
|
gptkb:Battle_Chips
|
gptkbp:influence
|
inspired anime adaptations
|
gptkbp:influenced
|
future RPGs
|
gptkbp:influences
|
real-time strategy games
tactical role-playing games
|
gptkbp:inspiration
|
gptkb:Mega_Man_franchise
|
gptkbp:legacy
|
cult classic
cult classic status
|
gptkbp:localization
|
translated into multiple languages
|
gptkbp:main_character
|
gptkb:Mega_Man._EXE
|
gptkbp:merchandise
|
gptkb:anime_adaptation
gptkb:manga
gptkb:toys
various collectibles
action figures and toys
|
gptkbp:multiplayer
|
yes
|
gptkbp:music_composer
|
gptkb:Toshio_Miyoshi
|
gptkbp:narrative
|
episodic structure
follows Lan Hikari and his Net Navi Mega Man. EXE
conflict with World Three
|
gptkbp:narrative_style
|
episodic
|
gptkbp:narrative_theme
|
friendship and teamwork
|
gptkbp:number_of_players
|
1-2
|
gptkbp:platform
|
gptkb:Game_Boy_Advance
|
gptkbp:players
|
affect game outcomes
|
gptkbp:power_ups
|
gptkb:Battle_Chips
|
gptkbp:publisher
|
gptkb:Capcom
|
gptkbp:quests
|
side missions available
|
gptkbp:release_date
|
2001-03-21
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:remake
|
gptkb:none
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Mega_Man_Battle_Network_2
|
gptkbp:series
|
gptkb:Mega_Man_Battle_Network
|
gptkbp:setting
|
futuristic world
Cyberworld
|
gptkbp:sound
|
varied sound effects
|
gptkbp:soundtrack
|
composed by Yoshino Sato
|
gptkbp:strategy
|
requires tactical thinking
|
gptkbp:themes
|
gptkb:adventure
gptkb:friendship
gptkb:technology
cybersecurity
|
gptkbp:bfsParent
|
gptkb:Mega_Man_Battle_Network_Legacy_Collection
|
gptkbp:bfsLayer
|
5
|