Mega Man: Battle Network -Transmission

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:Mega_Man:_Battle_Network_series
gptkbp:art_style anime-inspired
gptkbp:awards gptkb:none
gptkbp:character multiple Net Navis
gptkbp:character_customization gptkb:battle
gptkbp:combat_system real-time strategy
gptkbp:critical_reception mixed reviews
gptkbp:developer gptkb:video_game
gptkbp:difficulty gptkb:tank
adjustable
gptkbp:enemy viruses and Net Navis
gptkbp:environment cybernetic landscapes
gptkbp:franchise gptkb:Mega_Man
gptkbp:game_engine proprietary engine
gptkbp:game_features card-based combat
gptkbp:game_length 10-15 hours
gptkbp:game_mechanics battle chips
2 D to 3 D transition
gptkbp:game_modes story mode
gptkbp:game_world internet
gptkbp:gameplay real-time battles
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:graphics 3 D
gptkbp:has_spin_off gptkb:Mega_Man_Battle_Network_series
gptkbp:influences Japanese RP Gs
gptkbp:inspired_by gptkb:Mega_Man_franchise
gptkbp:legacy part of Mega Man franchise
gptkbp:main_character gptkb:Mega_Man._EXE
gptkbp:mode single-player
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style fighting against viruses
saving the digital world
digital world conflict
gptkbp:number_of_teams gptkb:Lan_Hikari
leveling system
gptkbp:platform gptkb:Game_Cube
gptkbp:publisher gptkb:video_game
gptkbp:release_date 2004-06-14
gptkbp:release_region gptkb:North_America
gptkbp:role heroes and villains
gptkbp:sequel gptkb:Mega_Man_Battle_Network_5
gptkbp:series gptkb:Mega_Man_Battle_Network
gptkbp:setting futuristic world
gptkbp:soundtrack original music
gptkbp:target_audience children and teens
gptkbp:themes friendship and teamwork
gptkbp:updates gptkb:none
gptkbp:user_interface gptkb:HUD