gptkbp:instance_of
|
gptkb:attraction
|
gptkbp:advances
|
Emotional AI
|
gptkbp:aims_to
|
Improve user experience
|
gptkbp:analyzes
|
Emotional responses
|
gptkbp:applies_to
|
gptkb:entertainment
gptkb:Education
Healthcare
|
gptkbp:collaborates_with
|
Industry partners
Various academic institutions
|
gptkbp:conducts
|
User studies
|
gptkbp:contributes_to
|
gptkb:Assistive_technology
Social robotics
Smart environments
|
gptkbp:created
|
Wearable devices
Interactive systems
|
gptkbp:develops
|
Augmented reality applications
Virtual reality applications
Social robots
Emotion-aware technologies
|
gptkbp:encourages
|
Public engagement
|
gptkbp:examines
|
User emotions
|
gptkbp:explores
|
Empathy in technology
|
gptkbp:focuses_on
|
Emotion recognition
|
gptkbp:fosters
|
gptkb:Innovation
|
gptkbp:has_applications_in
|
gptkb:advertising
gptkb:Gaming
Customer service
|
gptkbp:has_impact_on
|
gptkb:society
Technology development
Mental health awareness
|
gptkbp:hosts
|
gptkb:Workshops
|
https://www.w3.org/2000/01/rdf-schema#label
|
Media Lab's Affective Computing
|
gptkbp:influences
|
AI ethics
|
gptkbp:investigates
|
Cognitive science
|
gptkbp:is_led_by
|
Pioneering researchers
|
gptkbp:is_located_in
|
gptkb:Cambridge,_Massachusetts
|
gptkbp:is_part_of
|
gptkb:MIT
|
gptkbp:is_recognized_for
|
Innovative research
|
gptkbp:is_supported_by
|
Research institutions
Alumni network
MIT community
|
gptkbp:offers
|
Courses
|
gptkbp:part_of
|
gptkb:MIT_Media_Lab
|
gptkbp:promotes
|
Interdisciplinary research
|
gptkbp:publishes
|
Research papers
|
gptkbp:receives_funding_from
|
Corporate sponsorships
Donations
Grants
|
gptkbp:research
|
Human-computer interaction
Body language
Facial expressions
Voice tone
|
gptkbp:utilizes
|
Machine learning
|
gptkbp:bfsParent
|
gptkb:MIT
|
gptkbp:bfsLayer
|
4
|