Mathematics for 3D Game Programming and Computer Graphics
GPTKB entity
Statements (28)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
Eric Lengyel
|
| gptkbp:edition |
Third Edition
|
| gptkbp:firstPublished |
2001
|
| gptkbp:format |
gptkb:print
ebook |
| gptkbp:ISBN |
978-1-4354-5886-4
|
| gptkbp:language |
English
|
| gptkbp:pages |
600+
|
| gptkbp:publisher |
gptkb:Cengage_Learning
|
| gptkbp:subject |
gptkb:computer_graphics
gptkb:mathematics 3D game programming |
| gptkbp:targetAudience |
game developers
graphics programmers |
| gptkbp:topic |
gptkb:geometry
animation lighting quaternions matrices vectors collision detection shading curves transforms |
| gptkbp:bfsParent |
gptkb:David_H._Eberly
|
| gptkbp:bfsLayer |
8
|
| http://www.w3.org/2000/01/rdf-schema#label |
Mathematics for 3D Game Programming and Computer Graphics
|