Mathematics for 3D Game Programming and Computer Graphics
GPTKB entity
Statements (28)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:book
|
gptkbp:author |
Eric Lengyel
|
gptkbp:edition |
Third Edition
|
gptkbp:firstPublished |
2001
|
gptkbp:format |
gptkb:print
ebook |
https://www.w3.org/2000/01/rdf-schema#label |
Mathematics for 3D Game Programming and Computer Graphics
|
gptkbp:ISBN |
978-1-4354-5886-4
|
gptkbp:language |
English
|
gptkbp:pages |
600+
|
gptkbp:publisher |
gptkb:Cengage_Learning
|
gptkbp:subject |
gptkb:mathematics
computer graphics 3D game programming |
gptkbp:targetAudience |
game developers
graphics programmers |
gptkbp:topic |
gptkb:geometry
animation lighting quaternions matrices vectors collision detection shading curves transforms |
gptkbp:bfsParent |
gptkb:David_H._Eberly
|
gptkbp:bfsLayer |
8
|