Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
gptkb:2_D
|
gptkbp:awards |
Best Downloadable Game at the 2013 D. I. C. E. Awards
|
gptkbp:critical_reception |
highly acclaimed
|
gptkbp:developer |
gptkb:Klei_Entertainment
|
gptkbp:features |
varied environments
dynamic lighting multiple paths enemy AI unlockable abilities shadow mechanics |
gptkbp:game_engine |
Klei's proprietary engine
|
gptkbp:game_mode |
single-player
|
gptkbp:genre |
stealth
|
https://www.w3.org/2000/01/rdf-schema#label |
Mark of the Ninja
|
gptkbp:in-game_currency |
gptkb:honor
upgrades skills |
gptkbp:in-game_items |
gptkb:Hook
smoke bombs stealth kills decoys environmental kills shurikens poison darts ninja stars distraction techniques silent takedowns upgrades for abilities upgrades for agility upgrades for combat upgrades for health upgrades for movement upgrades for speed upgrades for stamina upgrades for stealth upgrades for stealth kills upgrades for weapons |
gptkbp:influences |
Ninja culture
stealth genre games |
gptkbp:main_character |
the Ninja
|
gptkbp:mechanics |
combat
platforming stealth gameplay |
gptkbp:metacritic_score |
87/100
|
gptkbp:narrative_theme |
gptkb:revenge
|
gptkbp:platform |
gptkb:PC
gptkb:Xbox_360 gptkb:Play_Station_4 |
gptkbp:release_date |
October 16, 2012
|
gptkbp:sequel |
gptkb:Mark_of_the_Ninja:_Remastered
|
gptkbp:setting |
feudal Japan
|
gptkbp:soundtrack |
gptkb:Austin_Wintory
|
gptkbp:bfsParent |
gptkb:Tenchu
gptkb:Diplomatic_Immunity_2 gptkb:Shadow_Dancer |
gptkbp:bfsLayer |
5
|