Statements (130)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
realistic
gritty |
gptkbp:censorship |
banned in some countries
|
gptkbp:character |
gptkb:The_Judge
gptkb:The_Prisoner gptkb:The_Inquisitor gptkb:The_Director gptkb:The_Assassin gptkb:The_Masked_Man The Warden |
gptkbp:character_design |
gritty
|
gptkbp:controversy |
banned in several countries
violent content |
gptkbp:critical_reception |
mixed reviews
|
gptkbp:cultural_impact |
discussions on video game violence
|
gptkbp:developer |
gptkb:Rockstar_Games
|
gptkbp:development |
3 years
approximately 2 years |
gptkbp:difficulty |
adjustable
|
gptkbp:engine |
gptkb:Render_Ware
Render Ware engine |
gptkbp:engine_type |
proprietary engine
|
gptkbp:fan_base |
cult following
|
gptkbp:game_awards |
nominated for awards
|
gptkbp:game_engine |
gptkb:Render_Ware
|
gptkbp:game_features |
gptkb:exploration
gptkb:character_development resource management dynamic environments graphic violence emotional impact varied environments puzzle elements character interactions combat mechanics dark atmosphere player agency immersive storytelling narrative depth multiple endings AI-controlled enemies moral choices stealth kills weapon variety environmental kills narrative choices stealth mechanics open-ended gameplay psychological elements mature themes survival elements intense gameplay |
gptkbp:game_length |
approximately 10 hours
|
gptkbp:game_mechanic |
resource management
health management combat puzzle solving stealth combat mechanics environmental storytelling distraction environmental interaction level design character progression hiding stealth kills item collection enemy AI narrative choices stealth mechanics execution moves |
gptkbp:game_mechanics |
combat
hiding stealth-based |
gptkbp:game_series |
gptkb:Manhunt_series
|
gptkbp:game_world |
open world
|
gptkbp:genre |
gptkb:horror
stealth survival horror |
https://www.w3.org/2000/01/rdf-schema#label |
Manhunt 2
|
gptkbp:in-game_items |
gptkb:weapons
disguises stealth tools |
gptkbp:influenced_by |
gptkb:horror_films
slasher films previous titles in the genre |
gptkbp:influences |
gptkb:horror_films
video game design crime films thriller films |
gptkbp:inspiration |
gptkb:exploration
survival horror games |
gptkbp:legacy |
influential in horror gaming
|
gptkbp:main_character |
gptkb:Daniel_Lamb
gptkb:Leo_Kasper |
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
no
|
gptkbp:narrative_theme |
gptkb:survival
psychological horror |
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Microsoft_Windows gptkb:Wii |
gptkbp:players |
third-person
|
gptkbp:publisher |
gptkb:Rockstar_Games
|
gptkbp:rating |
M for Mature
|
gptkbp:release_date |
gptkb:2007
July 2, 2007 October 29, 2007 November 2, 2007 October 31, 2007 November 8, 2007 |
gptkbp:release_platform |
gptkb:Play_Station_Portable
|
gptkbp:release_region |
gptkb:Europe
gptkb:Australia gptkb:North_America |
gptkbp:release_year |
gptkb:2007
|
gptkbp:sales |
over 1 million copies
|
gptkbp:sequel |
gptkb:Manhunt
gptkb:none |
gptkbp:setting |
gptkb:United_States
gptkb:fictional_location fictional city of Carcer City |
gptkbp:sound_design |
intense and atmospheric
|
gptkbp:soundtrack |
gptkb:original_score
various artists |
gptkbp:voice_acting |
professional actors
|
gptkbp:bfsParent |
gptkb:Manhunt
gptkb:Rockstar_Games_London |
gptkbp:bfsLayer |
5
|