Properties (66)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game mechanics
|
gptkbp:adaptedInto |
different playstyles
|
gptkbp:allows |
powerful attacks
|
gptkbp:can_be |
different styles
game progression specific locations enemy attacks different weapons normal attacks quick succession various animations |
gptkbp:character |
gptkb:Goro_Majima
|
gptkbp:defeated |
opponents
|
gptkbp:enhances |
gameplay experience
character upgrades |
gptkbp:exhibits |
game tournaments
|
gptkbp:fan_engagement |
Yakuza gameplay
|
gptkbp:features |
special moves
Yakuza 0's combat system Yakuza's_combat_philosophy |
https://www.w3.org/2000/01/rdf-schema#label |
Majima's Heat Actions
|
gptkbp:impact |
button combinations
Heat Gauge |
gptkbp:includes |
finishing moves
Heat Actions |
gptkbp:influenced |
environmental factors
player skill player choices |
gptkbp:is_a_celebration_of |
fan communities
|
gptkbp:is_a_representation_of |
Majima's_personality
|
gptkbp:is_a_source_of |
player satisfaction
|
gptkbp:is_a_symbol_of |
style and substance
Majima's_character Majima's_fighting_style Majima's_gameplay_experience |
gptkbp:is_accessible_by |
story progression
|
gptkbp:is_available_in |
multiple game modes
|
gptkbp:is_characterized_by |
in execution
|
gptkbp:is_designed_to |
gptkb:Majima
maximize damage |
gptkbp:is_essential_for |
defeating tough enemies
|
gptkbp:is_featured_in |
promotional material
|
gptkbp:is_integrated_with |
Majima's_character_development
|
gptkbp:is_known_for |
their creativity
|
gptkbp:is_part_of |
fighting style
Yakuza's_identity. |
gptkbp:is_promoted_through |
skill tree
|
gptkbp:is_used_in |
game reviews
Yakuza 0 demonstrate skill boss characters create memorable moments execute combos turn the tide of battle Yakuza lore cinematic animations |
gptkbp:isUsedFor |
other combat techniques
|
gptkbp:learnsMove |
training sessions
|
gptkbp:operational_status |
combat encounters
|
gptkbp:performedBy |
cutscenes
|
gptkbp:provides |
combat advantages
|
gptkbp:relatedTo |
Yakuza series
|
gptkbp:requires |
Heat energy
|
gptkbp:strategicGoals |
combat encounters
|
gptkbp:technique |
training mode
|
gptkbp:variant |
effectiveness
|