gptkbp:instance_of
|
gptkb:microprocessor
|
gptkbp:application
|
Gaming consoles
|
gptkbp:architectural_style
|
gptkb:architect
|
gptkbp:average_temperature
|
0 to 70 ° C
|
gptkbp:cache_size
|
4 KB
16 KB
4-way set associative
|
gptkbp:connects
|
gptkb:MIPS_R4300i_bus
|
gptkbp:data_bus_width
|
64 bits
|
gptkbp:designed_by
|
gptkb:MIPS_Computer_Systems
|
gptkbp:developer
|
gptkb:video_game
1994-1996
MIPS simulators
|
gptkbp:ends_at
|
Big-endian
|
gptkbp:features
|
Floating-point unit
|
gptkbp:game_features
|
gptkb:Nintendo_64
|
gptkbp:graphics
|
3 D graphics support
|
https://www.w3.org/2000/01/rdf-schema#label
|
MIPS R4300i
|
gptkbp:input_output
|
3.3 V
|
gptkbp:is_compatible_with
|
MIPSI and MIPSII
|
gptkbp:language_of_instruction
|
RISC
32 bits
5 stages
1 instruction per cycle
MIPSII
|
gptkbp:manufacturer
|
gptkb:Silicon_Graphics,_Inc.
|
gptkbp:market
|
gptkb:1996
|
gptkbp:market_segment
|
Embedded systems
|
gptkbp:number_of_cores
|
gptkb:musical
|
gptkbp:packaging
|
PQFP
|
gptkbp:performance
|
DMIPS
1.5 DMIPS/ M Hz
|
gptkbp:power_consumption
|
1.5 W
|
gptkbp:predecessor
|
gptkb:MIPS_R4000
|
gptkbp:processor
|
32 floating-point registers
|
gptkbp:ram
|
gptkb:MMU
Supported
|
gptkbp:registration
|
32 general-purpose registers
|
gptkbp:related_to
|
gptkb:MIPS_R4000_series
|
gptkbp:released
|
gptkb:1996
|
gptkbp:size
|
200 mm²
|
gptkbp:speed
|
93.75 M Hz
|
gptkbp:successor
|
gptkb:MIPS_R5000
gptkb:MIPS_R4600
|
gptkbp:supports
|
gptkb:battle
|
gptkbp:technology
|
CMOS
|
gptkbp:used_in
|
gptkb:Nintendo_64
Various arcade systems
|
gptkbp:bfsParent
|
gptkb:Nintendo_64
|
gptkbp:bfsLayer
|
3
|