gptkbp:instance_of
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gptkb:watch
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gptkbp:bfsLayer
|
6
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gptkbp:bfsParent
|
gptkb:Street_Fighter_EX:_Plus_α
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gptkbp:affects
|
screaming
knockback
|
gptkbp:audience
|
popular
|
gptkbp:championship
|
frequently used
|
gptkbp:character
|
gptkb:M._Bison
|
gptkbp:character_appearance
|
gptkb:video_game
|
gptkbp:cultural_impact
|
iconic move
|
gptkbp:damage
|
high
|
gptkbp:difficulty
|
gptkb:tank
|
gptkbp:economy
|
adjusted over time
|
gptkbp:fan_art
|
widely created
|
gptkbp:fan_base
|
dedicated
|
gptkbp:feedback
|
mixed opinions
|
gptkbp:fighting_style
|
psycho power
|
gptkbp:first_appearance
|
gptkb:Street_Fighter_II
|
gptkbp:game_mechanics
|
charge move
super meter usage
|
gptkbp:genre
|
fighting
|
gptkbp:has_backstory
|
M. Bison's power move
|
gptkbp:has_collection
|
jumping attacks
|
gptkbp:has_property
|
invincible during startup
|
https://www.w3.org/2000/01/rdf-schema#label
|
M. Bison's Psycho Crusher
|
gptkbp:influences
|
other fighting games
|
gptkbp:input_output
|
charge back, forward + punch
|
gptkbp:is_countered_by
|
projectiles
|
gptkbp:is_essential_for
|
high
|
gptkbp:is_used_by
|
gptkb:M._Bison
|
gptkbp:latest_version
|
multiple
|
gptkbp:learns_move
|
Psycho Inferno
|
gptkbp:legacy
|
part of gaming history
|
gptkbp:match_type
|
fast characters
strong against grapplers
|
gptkbp:material
|
varies by version
|
gptkbp:merchandise
|
featured in toys
|
gptkbp:movement
|
Psycho Shot
|
gptkbp:notable_players
|
gptkb:Daigo_Umehara
|
gptkbp:origin
|
gptkb:Street_Fighter_V
|
gptkbp:pairing
|
high
|
gptkbp:platform
|
gptkb:video_game
|
gptkbp:range
|
mid to long
|
gptkbp:restoration
|
gptkb:tank
|
gptkbp:role
|
gptkb:superhero
|
gptkbp:series
|
gptkb:Street_Fighter
|
gptkbp:skills
|
intermediate
|
gptkbp:strategic_importance
|
punishing opponents
|
gptkbp:style
|
3 D
|
gptkbp:tactics
|
spacing
|
gptkbp:tutorials
|
available online
|
gptkbp:type
|
gptkb:terrorist_attack
|
gptkbp:updates
|
nerfed in patches
|
gptkbp:visual_effects
|
gptkb:Fire_Department
|