Properties (52)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Virtual Item
|
gptkbp:canBe |
Real Money
|
gptkbp:canLeadTo |
Achievements
Player Frustration |
gptkbp:hasFacility |
Randomized rewards
|
gptkbp:hasImpactOn |
Player Engagement
|
https://www.w3.org/2000/01/rdf-schema#label |
Loot Box
|
gptkbp:isActiveIn |
Game_Design_Studies
|
gptkbp:isAvailableIn |
Free-to-Play Games
Premium Games |
gptkbp:isAvenueFor |
Psychological Effects
|
gptkbp:isChallengedBy |
Time Restrictions
|
gptkbp:isCounteredBy |
Real Money Transactions
|
gptkbp:isCriticizedFor |
Pay-to-Win Models
|
gptkbp:isDiscussedIn |
Ethics Debates
|
gptkbp:isEvaluatedBy |
Consumer Advocacy Groups
|
gptkbp:isFacilitatedBy |
Gambling Mechanics
|
gptkbp:isInfluencedBy |
Game Updates
|
gptkbp:isLinkedTo |
Player Retention
|
gptkbp:isOftenMadeWith |
Gambling
Lack of Transparency Addictive Qualities Player Spending Habits |
gptkbp:isOftenUsedIn |
Gaming Communities
Multiplayer Games Single-Player Games |
gptkbp:isOrganizedBy |
In-Game Events
|
gptkbp:isPartOf |
Monetization Strategies
Season Passes Game Economy Game Monetization Models Loot_Systems |
gptkbp:isPopularIn |
Mobile Games
Console Games PC Games |
gptkbp:isRegardedAs |
A Form of Microtransaction
|
gptkbp:isRegulatedBy |
Some Countries
|
gptkbp:isSubjectTo |
Market Trends
Consumer Protection Laws |
gptkbp:isUsedBy |
Encourage Spending
|
gptkbp:isUsedFor |
Gameplay
Player Choices Battle Royale Games Unlock_Content |
gptkbp:isUsedIn |
Video Games
|
gptkbp:mayHave |
Data Mining
Weapons In-Game Currency Cosmetic Items Character Skins |
gptkbp:opened |
Keys
Tokens |