gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Best_Indie_Game
|
gptkbp:art_style
|
pixel art
|
gptkbp:awards
|
gptkb:Best_Indie_Game
gptkb:Best_Game_Design
|
gptkbp:character_classes
|
gptkb:fish
gptkb:boxing_match
gptkb:organization
|
gptkbp:community
|
gptkb:Community_Center
|
gptkbp:community_events
|
game jams
|
gptkbp:composer
|
gptkb:Yasumasa_Kitagawa
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
Four Quarters
|
gptkbp:difficulty
|
scalable
|
gptkbp:enemy
|
gptkb:mythological_figure
bosses
|
gptkbp:environment
|
gptkb:state_highway
gptkb:battle
loop
|
gptkbp:fan_art
|
popular
|
gptkbp:feedback
|
considered
|
gptkbp:fighting_style
|
passive
|
gptkbp:game_length
|
10-20 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:building
resource management
loop system
|
gptkbp:game_world
|
procedurally generated
|
gptkbp:gameplay
|
deck-building
auto-battler
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
Strategy
Roguelike
|
gptkbp:has_lore
|
rich
|
https://www.w3.org/2000/01/rdf-schema#label
|
Loop Hero
|
gptkbp:in-game_currency
|
gptkb:resources
|
gptkbp:influences
|
Roguelike genre
deck-building games
idle games
|
gptkbp:inspiration
|
tabletop RP Gs
classic RP Gs
|
gptkbp:main_character
|
gptkb:The_Hero
|
gptkbp:merchandise
|
gptkb:weapon
gptkb:armor
gptkb:stock_market_index
gptkb:resources
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
minimalist
|
gptkbp:narrative_theme
|
time loop
|
gptkbp:number_of_teams
|
gptkb:battle
strategic
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
|
gptkbp:publisher
|
gptkb:Devolver_Digital
|
gptkbp:release_date
|
March 4, 2021
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Loop_Hero_2
|
gptkbp:setting
|
gptkb:Magic:_The_Gathering_set
|
gptkbp:stations
|
overwhelmingly positive
|
gptkbp:supports
|
active
|
gptkbp:updates
|
gptkb:spacecraft
frequent
DL Cs
|