Statements (27)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:video_game_combat_system
|
| gptkbp:abbreviation |
gptkb:LMBS
|
| gptkbp:developer |
gptkb:Namco
|
| gptkbp:evolvesFrom |
gptkb:Flex_Range_Linear_Motion_Battle_System
gptkb:Multi-Line_Linear_Motion_Battle_System gptkb:Zestiria's_Fusionic_Chain_LMBS gptkb:Dual_Raid_Linear_Motion_Battle_System |
| gptkbp:feature |
player-controlled characters
real-time combat special skills AI-controlled allies combination attacks side-scrolling movement |
| gptkbp:firstAppearance |
gptkb:Tales_of_Phantasia
|
| gptkbp:influencedBy |
fighting games
|
| gptkbp:notableGame |
gptkb:Tales_of_Berseria
gptkb:Tales_of_Symphonia gptkb:Tales_of_Destiny gptkb:Tales_of_Graces gptkb:Tales_of_Vesperia gptkb:Tales_of_Xillia |
| gptkbp:usedIn |
gptkb:Tales_series
|
| gptkbp:variant |
Active Time Battle system
|
| gptkbp:bfsParent |
gptkb:Tales
gptkb:Tales_of_Vesperia |
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Linear Motion Battle System
|