gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:Politician
|
gptkbp:art_style
|
2 D hand-drawn
|
gptkbp:awards
|
gptkb:none
|
gptkbp:character
|
gptkb:Yukari
gptkb:Kaito
gptkb:Mizuki
|
gptkbp:character_customization
|
gptkb:stock_market_index
|
gptkbp:composer
|
gptkb:Masaharu_Iwata
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Nippon_Ichi_Software
|
gptkbp:difficulty
|
multiple
|
gptkbp:fighting_style
|
real-time
|
gptkbp:game_engine
|
gptkb:aircraft
|
gptkbp:game_features
|
gptkb:spacecraft
gptkb:church
gptkb:museum
boss battles
achievements
environmental storytelling
side quests
dynamic weather
character progression
unlockable content
crafting system
environmental puzzles
cutscenes
dialogue choices
skill tree
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
combat
puzzle-solving
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
stylized
|
gptkbp:in-game_currency
|
souls
|
gptkbp:in-game_items
|
gptkb:weapon
gptkb:armor
potions
|
gptkbp:influences
|
gptkb:mythological_figure
horror themes
|
gptkbp:inspiration
|
Limbo (game)
|
gptkbp:language
|
gptkb:Japanese
English
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
linear
follows a protagonist in a limbo-like state
|
gptkbp:platform
|
gptkb:Nintendo_Switch
gptkb:Play_Station_4
|
gptkbp:publisher
|
gptkb:Nippon_Ichi_Software_America
|
gptkbp:release_date
|
gptkb:2021
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:role
|
gptkb:fictional_character
gptkb:superhero
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:setting
|
gptkb:Magic:_The_Gathering_set
|
gptkbp:target_audience
|
teenagers and adults
|