|
gptkbp:instanceOf
|
gptkb:cellular_automaton
|
|
gptkbp:alsoKnownAs
|
gptkb:Conway's_Game_of_Life
|
|
gptkbp:creator
|
gptkb:John_Horton_Conway
|
|
gptkbp:field
|
gptkb:mathematics
computer science
|
|
gptkbp:firstPublished
|
1970
|
|
gptkbp:hasCellState
|
alive
dead
|
|
gptkbp:hasGridType
|
infinite two-dimensional orthogonal grid
|
|
gptkbp:hasRule
|
gptkb:cellular_automaton
Any live cell with two or three live neighbours survives.
zero-player game
Any dead cell with three live neighbours becomes a live cell.
All other live cells die in the next generation. Similarly, all other dead cells stay dead.
|
|
gptkbp:hasUpdateType
|
discrete time steps
|
|
gptkbp:hasWebsite
|
https://conwaylife.com/
|
|
gptkbp:inspiredBy
|
computer simulations
algorithmic art
artificial life research
complex systems studies
|
|
gptkbp:neighborhood
|
gptkb:Moore_neighborhood
|
|
gptkbp:pattern
|
gptkb:aircraft
gptkb:brick
gptkb:satellite
gptkb:pulsar
gptkb:turtle
gptkb:beacon
blinker
|
|
gptkbp:publishedIn
|
gptkb:Scientific_American
|
|
gptkbp:bfsParent
|
gptkb:Improbable_theatre_company
|
|
gptkbp:bfsLayer
|
7
|
|
https://www.w3.org/2000/01/rdf-schema#label
|
Lifegame
|