Statements (32)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:computer_graphics_concept
|
| gptkbp:abbreviation |
Level of Detail
|
| gptkbp:challenge |
memory management
transition artifacts visual popping |
| gptkbp:commonIn |
gptkb:simulation
virtual reality open world games |
| gptkbp:hasType |
continuous LOD
discrete LOD dynamic LOD static LOD |
| gptkbp:implementedIn |
game engines
graphics APIs |
| gptkbp:introducedIn |
early 3D video games
|
| gptkbp:method |
swap between different mesh resolutions
use simpler models at greater distances |
| gptkbp:purpose |
improve rendering performance
optimize visual quality reduce computational load |
| gptkbp:relatedTo |
culling
mesh simplification mipmapping distance from camera polygon count pop-in effect |
| gptkbp:usedIn |
video games
3D computer graphics real-time rendering |
| gptkbp:bfsParent |
gptkb:Unity_Hybrid_Renderer
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
LOD (Level of Detail)
|