Statements (34)
Predicate | Object |
---|---|
gptkbp:instanceOf |
computer graphics concept
|
gptkbp:abbreviation |
Level of Detail
|
gptkbp:challenge |
memory management
transition artifacts visual popping |
gptkbp:commonIn |
gptkb:simulation
virtual reality open world games |
gptkbp:hasType |
continuous LOD
discrete LOD dynamic LOD static LOD |
https://www.w3.org/2000/01/rdf-schema#label |
LOD (Level of Detail)
|
gptkbp:implementedIn |
game engines
graphics APIs |
gptkbp:introducedIn |
early 3D video games
|
gptkbp:method |
swap between different mesh resolutions
use simpler models at greater distances |
gptkbp:purpose |
improve rendering performance
optimize visual quality reduce computational load |
gptkbp:relatedTo |
culling
mesh simplification mipmapping distance from camera polygon count pop-in effect |
gptkbp:usedIn |
video games
3D computer graphics real-time rendering |
gptkbp:bfsParent |
gptkb:CityJSON
gptkb:Unity_Hybrid_Renderer gptkb:3D_Tiles |
gptkbp:bfsLayer |
7
|