L. A. Confidential: The Game

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:advertising limited
gptkbp:art_style realistic
gptkbp:based_on gptkb:L._A._Confidential
gptkbp:character gptkb:Jack_Vincennes
gptkb:Ed_Exley
gptkb:Bud_White
gptkbp:character_development dynamic
gptkbp:character_relationships gptkb:complex
gptkbp:combat_system real-time
gptkbp:critical_reception mixed reviews
gptkbp:developed_by gptkb:Game_Tek
gptkbp:development small team
gptkbp:difficulty adjustable
gptkbp:fan_base cult following
gptkbp:features detective gameplay
gptkbp:game_awards gptkb:none
gptkbp:game_design linear progression
gptkbp:game_engine proprietary engine
gptkbp:game_features investigation mechanics
gptkbp:game_length approximately 10 hours
gptkbp:game_mechanics dialogue choices
gptkbp:game_mode single-player
gptkbp:game_setting gptkb:historical_fiction
gptkbp:game_updates gptkb:none
gptkbp:game_world open-world elements
gptkbp:genre action-adventure
gptkbp:has_reception average ratings
gptkbp:in-game_items gptkb:collectibles
gptkbp:influenced_by detective novels
gptkbp:influences L. A. Confidential film
gptkbp:inspired_by film noir
gptkbp:legacy remains obscure
gptkbp:multiplayer no
gptkbp:narrative mystery-driven
gptkbp:narrative_style noir
gptkbp:part_of L. A. Confidential franchise
gptkbp:platforms gptkb:Play_Station
gptkbp:players third-person
impact story
gptkbp:plot_twist present
gptkbp:published_by gptkb:Game_Tek
gptkbp:puzzles yes
gptkbp:release_date November 2000
gptkbp:release_year gptkb:2000
gptkbp:released gptkb:North_America
gptkbp:released_on gptkb:Play_Station
gptkbp:sequel gptkb:none
gptkbp:set_in gptkb:Los_Angeles
gptkbp:setting 1950s Los Angeles
gptkbp:soundtrack gptkb:original_score
gptkbp:target_audience mature players
gptkbp:themes gptkb:corruption
gptkbp:user_interface intuitive
gptkbp:voice_acting professional actors
gptkbp:bfsParent gptkb:L._A._Confidential
gptkb:LA_Confidential
gptkbp:bfsLayer 5