Kyo's Orochinagi

GPTKB entity

Statements (52)
Predicate Object
gptkbp:instance_of gptkb:Wrestling
gptkbp:affects explosion
knockback
gptkbp:animation_style 2 D sprite
gptkbp:cancellation_reason yes
gptkbp:character gptkb:Kyo_Kusanagi
gptkbp:character_design gptkb:Kyo_Kusanagi
gptkbp:combo_potential high
gptkbp:community popular among players
gptkbp:cultural_impact high
gptkbp:damage energy damage
gptkbp:developer gptkb:SNK
gptkbp:economy considered strong
gptkbp:fan_base large
gptkbp:fighting_style Kusanagi style
gptkbp:first_appearance gptkb:The_King_of_Fighters_'94
gptkbp:follow_up_moves varies by game
gptkbp:franchise gptkb:The_King_of_Fighters
gptkbp:fuselage_material varies by game
gptkbp:game_engine gptkb:Neo_Geo
gptkbp:game_mechanic super move
gptkbp:game_modes versus mode
gptkbp:game_series gptkb:The_King_of_Fighters
gptkbp:game_setting gptkb:sports_championship
gptkbp:game_type single player
gptkbp:genre gptkb:fighting_game
gptkbp:has_counter projectiles
gptkbp:has_weakness predictability
https://www.w3.org/2000/01/rdf-schema#label Kyo's Orochinagi
gptkbp:input_difficulty gptkb:medium
gptkbp:input_output button combination
quarter-circle forward, half-circle back, punch
gptkbp:is_countered_by gptkb:blockade
gptkbp:is_essential_for high
gptkbp:landmark yes
gptkbp:legacy iconic move in fighting games
gptkbp:merchandising figures and collectibles
gptkbp:movement gptkb:Orochinagi
gptkbp:notable_appearance gptkb:The_King_of_Fighters_XIV
gptkbp:part_of gptkb:The_King_of_Fighters_series
gptkbp:range mid to long
gptkbp:release_year gptkb:1994
gptkbp:role gptkb:protagonist
gptkbp:strategy use in combos
gptkbp:strength high
gptkbp:tournament frequently used
gptkbp:type fire attack
gptkbp:used_by gptkb:Kyo_Kusanagi
gptkbp:user gptkb:Kyo_Kusanagi
gptkbp:visual_effects flames
gptkbp:bfsParent gptkb:Kyo_Kusanagi
gptkbp:bfsLayer 5