gptkbp:instance_of
|
gptkb:Wrestling
|
gptkbp:affects
|
explosion
knockback
|
gptkbp:animation_style
|
2 D sprite
|
gptkbp:cancellation_reason
|
yes
|
gptkbp:character
|
gptkb:Kyo_Kusanagi
|
gptkbp:character_design
|
gptkb:Kyo_Kusanagi
|
gptkbp:combo_potential
|
high
|
gptkbp:community
|
popular among players
|
gptkbp:cultural_impact
|
high
|
gptkbp:damage
|
energy damage
|
gptkbp:developer
|
gptkb:SNK
|
gptkbp:economy
|
considered strong
|
gptkbp:fan_base
|
large
|
gptkbp:fighting_style
|
Kusanagi style
|
gptkbp:first_appearance
|
gptkb:The_King_of_Fighters_'94
|
gptkbp:follow_up_moves
|
varies by game
|
gptkbp:franchise
|
gptkb:The_King_of_Fighters
|
gptkbp:fuselage_material
|
varies by game
|
gptkbp:game_engine
|
gptkb:Neo_Geo
|
gptkbp:game_mechanic
|
super move
|
gptkbp:game_modes
|
versus mode
|
gptkbp:game_series
|
gptkb:The_King_of_Fighters
|
gptkbp:game_setting
|
gptkb:sports_championship
|
gptkbp:game_type
|
single player
|
gptkbp:genre
|
gptkb:fighting_game
|
gptkbp:has_counter
|
projectiles
|
gptkbp:has_weakness
|
predictability
|
https://www.w3.org/2000/01/rdf-schema#label
|
Kyo's Orochinagi
|
gptkbp:input_difficulty
|
gptkb:medium
|
gptkbp:input_output
|
button combination
quarter-circle forward, half-circle back, punch
|
gptkbp:is_countered_by
|
gptkb:blockade
|
gptkbp:is_essential_for
|
high
|
gptkbp:landmark
|
yes
|
gptkbp:legacy
|
iconic move in fighting games
|
gptkbp:merchandising
|
figures and collectibles
|
gptkbp:movement
|
gptkb:Orochinagi
|
gptkbp:notable_appearance
|
gptkb:The_King_of_Fighters_XIV
|
gptkbp:part_of
|
gptkb:The_King_of_Fighters_series
|
gptkbp:range
|
mid to long
|
gptkbp:release_year
|
gptkb:1994
|
gptkbp:role
|
gptkb:protagonist
|
gptkbp:strategy
|
use in combos
|
gptkbp:strength
|
high
|
gptkbp:tournament
|
frequently used
|
gptkbp:type
|
fire attack
|
gptkbp:used_by
|
gptkb:Kyo_Kusanagi
|
gptkbp:user
|
gptkb:Kyo_Kusanagi
|
gptkbp:visual_effects
|
flames
|
gptkbp:bfsParent
|
gptkb:Kyo_Kusanagi
|
gptkbp:bfsLayer
|
5
|