Statements (44)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Corporation
|
gptkbp:acquisition |
Acquired by a private equity firm in 2014
Acquired by a consortium in 2014 |
gptkbp:businessModel |
Subscription model
In-app purchases Freemium model |
gptkbp:competitors |
gptkb:Baidu
Tencent NetEase |
gptkbp:employees |
Approximately 500
|
gptkbp:expansion |
Launched cloud services
Entered the e-commerce sector Expanded into mobile gaming market Developed_AI_technologies |
gptkbp:founded |
2000
|
gptkbp:founder |
gptkb:Jianxiong_Zhang
|
gptkbp:headquarters |
gptkb:Beijing,_China
|
https://www.w3.org/2000/01/rdf-schema#label |
KongZhong Corporation
|
gptkbp:industry |
Telecommunications
|
gptkbp:investmentFocus |
Invested in various tech startups
|
gptkbp:notableGames |
gptkb:Zhengtu_Online
Dragon Oath Tian Long Ba Bu The Legend of Mir 2 The_World_of_Legend |
gptkbp:parentCompany |
nan
|
gptkbp:partnerships |
Collaborated with international game developers
Various_mobile_operators_in_China |
gptkbp:products |
Mobile games
Online games Mobile_applications |
gptkbp:revenue |
$100 million (2020)
|
gptkbp:services |
Internet services
Wireless services Mobile_gaming |
gptkbp:socialResponsibility |
Supports local charities
Supports educational initiatives Engages in community development projects Promotes digital literacy Contributes to environmental sustainability initiatives |
gptkbp:stockSymbol |
KONG
|
gptkbp:subsidiary |
gptkb:KongZhong_Network_Technology
|
gptkbp:targetMarket |
gptkb:China
|
gptkbp:website |
www.kongzhong.com
|