Konami's proprietary engine
GPTKB entity
Statements (58)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:artwork |
realism
immersive gameplay high-quality graphics |
gptkbp:developedBy |
gptkb:Konami
|
gptkbp:engine |
asset management
debugging tools networking capabilities performance profiling modular architecture real-time rendering visual effects particle systems user feedback tools user interface design tools level design tools cross-platform capabilities dynamic lighting shadow mapping scripting support sound design tools audio middleware integration animation systems cloud gaming support AR support water simulation analytics integration cloth simulation facial animation localization support motion capture support terrain generation VR_support |
gptkbp:engineType |
proprietary
|
gptkbp:features |
AI capabilities
physics simulation |
gptkbp:firstIntroduced |
early 2000s
|
gptkbp:hasAmenities |
tutorials
API references developer guides |
gptkbp:hasOccupation |
modding community
fan projects |
https://www.w3.org/2000/01/rdf-schema#label |
Konami's proprietary engine
|
gptkbp:notableGames |
gptkb:Silent_Hill_series
Contra: Rogue Corps Pro Evolution Soccer series Castlevania: Lords of Shadow Metal Gear Solid V |
gptkbp:performance |
low latency
scalability high frame rates |
gptkbp:platforms |
gptkb:Nintendo_Switch
gptkb:PlayStation gptkb:Xbox PC |
gptkbp:supports |
3D graphics
multiplayer functionality |
gptkbp:usedIn |
video games
|