gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
cartoonish
|
gptkbp:character_customization
|
limited
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:SIE_Japan_Studio
|
gptkbp:game_engine
|
gptkb:Phyre_Engine
|
gptkbp:game_features
|
gptkb:spacecraft
gptkb:Actor
gptkb:operating_system
gptkb:museum
trophies
boss battles
dynamic environments
varied environments
visual storytelling
achievements
cooperative gameplay
replayability
combat mechanics
level design
interactive objects
character progression
character abilities
unlockable content
environmental puzzles
cutscenes
difficulty settings
tutorial system
enemy variety
story-driven gameplay
skill-based challenges
upgrade system
cutscene integration
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
combat
platforming
puzzle-solving
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Knack 2
|
gptkbp:influences
|
puzzle games
action games
platforming games
|
gptkbp:main_character
|
gptkb:Knack
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
local co-op
online co-op
|
gptkbp:narrative_theme
|
gptkb:amusement_park
gptkb:Community_Center
gptkb:family
|
gptkbp:platform
|
gptkb:Play_Station_4
|
gptkbp:predecessor
|
gptkb:Knack
|
gptkbp:publisher
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date
|
September 5, 2017
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Knack
|
gptkbp:series
|
Knack series
|
gptkbp:setting
|
gptkb:fictional_universe
|
gptkbp:soundtrack
|
composed by Mark Mothersbaugh
|
gptkbp:successor
|
gptkb:none
|
gptkbp:target_audience
|
gptkb:Person
families
|
gptkbp:bfsParent
|
gptkb:Play_Station_Meeting_2016
|
gptkbp:bfsLayer
|
5
|