Statements (22)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:visual_scripting_language
|
| gptkbp:developedBy |
gptkb:Epic_Games
|
| gptkbp:feature |
real-time editing
node-based interface event-driven logic |
| gptkbp:introducedIn |
2006
|
| gptkbp:languageOfName |
visual programming
|
| gptkbp:notableGame |
gptkb:Mass_Effect
gptkb:Gears_of_War gptkb:Bioshock_Infinite |
| gptkbp:platform |
gptkb:Windows
gptkb:PlayStation_3 gptkb:Xbox_360 |
| gptkbp:predecessor |
Blueprint Visual Scripting
|
| gptkbp:replacedBy |
Blueprint Visual Scripting
|
| gptkbp:usedFor |
event handling
level scripting game logic |
| gptkbp:usedIn |
gptkb:Unreal_Engine_3
|
| gptkbp:bfsParent |
gptkb:Unreal_Tournament_3
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Kismet visual scripting
|