Statements (131)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:monarchy
|
gptkbp:art_style |
dark and atmospheric
|
gptkbp:artifacts |
unique items
Unique Weapons |
gptkbp:capital |
gptkb:Boletaria_Castle
|
gptkbp:challenges |
gptkb:players
Players Difficult Enemies |
gptkbp:colors |
due to demons
|
gptkbp:contains |
gptkb:bridge
|
gptkbp:cultural_influence |
in gaming community
|
gptkbp:cultural_references |
Various Inspirations
|
gptkbp:dlc |
non-playable characters
Non-Playable Characters |
gptkbp:economy |
Souls Economy
|
gptkbp:faction |
various groups
Various Factions |
gptkbp:features |
various regions
boss battles Various Levels Boss Fights |
gptkbp:game_features |
Character Customization
multiplayer elements |
gptkbp:game_mechanics |
gptkb:combat_system
Leveling System |
gptkbp:graphics |
Stunning Graphics
|
gptkbp:has_art_style |
Distinctive Art Style
unique visual design |
gptkbp:has_community |
Active Online Community
Dedicated Fanbase |
gptkbp:has_enemies |
gptkb:Demon
Unique Bosses Demonic Creatures various types of demons |
gptkbp:has_fallen_into |
gptkb:Despair
|
gptkbp:has_fan_base |
dedicated players
|
gptkbp:has_gameplay_element |
Role-Playing Elements
role-playing mechanics Skill-Based Combat |
gptkbp:has_history |
tragic downfall
|
gptkbp:has_influence_on |
Game Design
Subsequent Games |
gptkbp:has_legacy |
in video game history
Influential Game |
gptkbp:has_location |
Various Regions
multiple distinct areas |
gptkbp:has_lore |
rich backstory
Rich Backstory Deep Lore |
gptkbp:has_soundtrack |
Memorable Music
|
gptkbp:has_themes |
Despair and Redemption
sacrifice and redemption Loss and Sacrifice Heroism and Tragedy |
gptkbp:historical_event |
The Scourge of Demons
|
https://www.w3.org/2000/01/rdf-schema#label |
Kingdom of Boletaria
|
gptkbp:includes |
the Nexus
|
gptkbp:is_a |
Fantasy Setting
|
gptkbp:is_accessible_by |
the Nexus
|
gptkbp:is_associated_with |
gptkb:The_Old_One
gptkb:The_Nexus the Old One the concept of souls |
gptkbp:is_characterized_by |
gptkb:Gothic_architecture
gothic architecture its bleak atmosphere |
gptkbp:is_connected_to |
Other Realms
other realms |
gptkbp:is_explored_in |
gptkb:Demon's_Souls_Remake
gptkb:video_game gptkb:players Players Exploration Mechanics Multiplayer Mode Player Interaction Co-op Mode gameplay mechanics Player Choices Exploration and Combat Narrative Choices Single Player Mode Single Player Campaign Demon's Souls video game |
gptkbp:is_influenced_by |
gptkb:mythology
Horror Elements Japanese role-playing games dark fantasy literature |
gptkbp:is_inhabited_by |
gptkb:various_characters
Demon's Souls Characters |
gptkbp:is_known_for |
Dark Fantasy
Immersive Experience its difficulty Challenging Gameplay Engaging Storytelling Replayability challenging gameplay Innovative Mechanics Memorable Characters its lore its immersive world Challenging Bosses Atmospheric Design Rich Visuals Unique World Design its dark fantasy setting |
gptkbp:is_located_in |
gptkb:Nexus
gptkb:fantasy_world |
gptkbp:is_part_of |
gptkb:Souls_Series
gptkb:the_Souls_series Gaming Culture Fantasy Genre Video Game Lore Gaming History the lore of Demon's Souls |
gptkbp:is_represented_in |
gptkb:artworks
various media adaptations |
gptkbp:is_set_in |
gptkb:fantasy_world
gptkb:Medieval_Times a medieval fantasy environment |
gptkbp:narrative |
Character Arcs
Complex Storytelling deep storytelling |
gptkbp:part_of |
gptkb:Demon's_Souls
|
gptkbp:quests |
Side Quests
various missions |
gptkbp:ruler |
gptkb:King_Allant
|
gptkbp:security |
gptkb:Hidden_Areas
hidden areas |
gptkbp:style_of_play |
Action RPG
|
gptkbp:bfsParent |
gptkb:Demon's_Souls
|
gptkbp:bfsLayer |
4
|