King Arthur: The Role-Playing Wargame
GPTKB entity
Statements (110)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
2 D and 3 D graphics
|
gptkbp:awards |
Nominated for several awards
|
gptkbp:character_classes |
Various classes
|
gptkbp:character_customization |
gptkb:battle
|
gptkbp:combat_system |
Real-time tactical
|
gptkbp:community |
Active modding community
|
gptkbp:community_events |
Seasonal events
|
gptkbp:critical_reception |
Generally positive reviews
|
gptkbp:developer |
gptkb:Neocore_Games
|
gptkbp:difficulty |
Multiple difficulty settings
|
gptkbp:engine |
Neocore Engine
|
gptkbp:environment |
Fantasy setting
|
gptkbp:faction |
gptkb:Picts
gptkb:Celts gptkb:Saxons gptkb:Romans gptkb:Britons Multiple factions |
gptkbp:fighting_style |
real-time
|
gptkbp:game_features |
gptkb:award
gptkb:Exploration Treasure hunting Character relationships Day-night cycle Dynamic weather system Crafting system Skill trees NPC interactions Quest system Lore books Faction alliances |
gptkbp:game_length |
20-40 hours
|
gptkbp:game_mechanics |
gptkb:Embassy
gptkb:computer gptkb:military_siege gptkb:event Building construction Strategic planning Resource management Terrain advantages Naval combat Weather effects Resource gathering Trade system Skill trees Battle tactics Quest system Unit management Battlefield control Unit formations Unit types Victory conditions Hero units Hero development Hero abilities Morale system Unit progression Faction relations Hero recruitment |
gptkbp:game_modes |
Multiplayer
Single-player |
gptkbp:game_world |
Open world
|
gptkbp:gameplay |
turn-based strategy
|
gptkbp:genre |
gptkb:tabletop_role-playing_game
Real-time tactics |
gptkbp:has_expansion |
King Arthur: The Role-Playing Wargame -The Knights of the Round Table
King Arthur: The Role-Playing Wargame -The Saxons |
gptkbp:has_lore |
Rich lore
|
gptkbp:in-game_currency |
gptkb:product
gptkb:software_framework gptkb:item Experience points |
gptkbp:influences |
gptkb:Heroes_of_Might_and_Magic_series
gptkb:Total_War_series Tabletop role-playing games Real-time strategy games |
gptkbp:inspiration |
gptkb:Historical_events
gptkb:Order_of_chivalry Arthurian myths |
gptkbp:intelligence |
Dynamic AI
Dynamic AI system |
gptkbp:map |
Strategic map
|
gptkbp:military_branch |
gptkb:military_unit
gptkb:Order_of_chivalry gptkb:sports_event Siege units |
gptkbp:military_strategy |
Strategic planning
|
gptkbp:mod_support |
gptkb:battle
|
gptkbp:multiplayer |
gptkb:battle
Competitive play Cooperative play |
gptkbp:narrative_style |
Branching storylines
Player assumes the role of King Arthur |
gptkbp:number_of_teams |
Impactful choices
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:Paradox_Interactive
|
gptkbp:rating |
75/100
84% on Metacritic |
gptkbp:release_date |
March 2010
2009-07-24 |
gptkbp:sequel |
King Arthur II: The Role-Playing Wargame
|
gptkbp:setting |
gptkb:Order_of_chivalry
|
gptkbp:soundtrack |
Orchestral music
|
gptkbp:updates |
Regular updates
|
gptkbp:user_reviews |
Positive
Positive feedback |
gptkbp:voice_actor |
gptkb:battle
|
gptkbp:bfsParent |
gptkb:Camelot
|
gptkbp:bfsLayer |
4
|