King's Field II

GPTKB entity

Statements (62)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:ai aggressive
gptkbp:art_style dark fantasy
gptkbp:captures manual save
gptkbp:character_classes gptkb:none
gptkbp:character_customization limited
gptkbp:combat_system melee and magic
gptkbp:critical_reception mixed
gptkbp:developed_by gptkb:From_Software
gptkbp:developer gptkb:From_Software
gptkbp:difficulty high
gptkbp:difficulty_levels challenging
gptkbp:enemy_types varied
gptkbp:environment dungeons and castles
gptkbp:fan_base dedicated
gptkbp:fighting_style real-time
stamina-based
gptkbp:game_awards gptkb:none
gptkbp:game_engine proprietary engine
gptkbp:game_length 15-20 hours
gptkbp:game_mechanics exploration and combat
gptkbp:game_modes single-player
gptkbp:game_world interconnected
gptkbp:gameplay first-person perspective
gptkbp:genre gptkb:role-playing_game
gptkbp:graphics 3 D
gptkbp:has_lore rich
gptkbp:healthcare hit points
https://www.w3.org/2000/01/rdf-schema#label King's Field II
gptkbp:in-game_currency gptkb:gold
gptkbp:influenced_artists gptkb:significant
gptkbp:influences gptkb:Dark_Souls
gptkbp:inspiration medieval fantasy
gptkbp:is_explored_in open world
gptkbp:item inventory management
gptkbp:legacy cult following
gptkbp:level_design labyrinthine
gptkbp:localization limited
gptkbp:merchandise weapons and armor
gptkbp:multiplayer no
gptkbp:narrative linear
gptkbp:platform gptkb:Play_Station
gptkbp:player_development leveling up
gptkbp:players customizable
gptkbp:predecessor gptkb:King's_Field
gptkbp:publisher gptkb:ASCII_Corporation
gptkbp:puzzles yes
gptkbp:quests non-linear
gptkbp:release_date gptkb:1995
gptkb:1996
gptkbp:release_region gptkb:Japan
gptkbp:released_in gptkb:1995
gptkbp:remake no
gptkbp:sequel no
gptkbp:series gptkb:King's_Field
gptkbp:setting gptkb:fantasy_world
gptkbp:soundtrack gptkb:original_score
gptkbp:successor gptkb:King's_Field_III
gptkbp:system spell casting
gptkbp:user_interface minimalist
gptkbp:bfsParent gptkb:King's_Field
gptkbp:bfsLayer 5