Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:person
|
| gptkbp:birthYear |
1960s
|
| gptkbp:employer |
gptkb:Nintendo
gptkb:Microsoft_Studios gptkb:Nintendo_of_America |
| gptkbp:gender |
gptkb:male
|
| gptkbp:knownFor |
influence on the LOBB weapon in GoldenEye 007
|
| gptkbp:nationality |
gptkb:American
|
| gptkbp:notableWork |
gptkb:Perfect_Dark
gptkb:GoldenEye_007 gptkb:Killer_Instinct gptkb:Super_Smash_Bros._Melee |
| gptkbp:occupation |
gptkb:video_game_developer
|
| gptkbp:role |
Creative Director at Microsoft Studios
Game Designer at Nintendo of America |
| gptkbp:bfsParent |
gptkb:Microsoft_Game_Studios
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Ken Lobb
|