Properties (55)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game mechanic
|
gptkbp:allows |
special moves
|
gptkbp:associated_with |
Kazuya's_character_lore
|
gptkbp:can_be |
a match
|
gptkbp:defeated |
opponent's defensive moves
|
gptkbp:enhances |
Kazuya's_combat_abilities
|
gptkbp:features |
gptkb:Kazuya_Mishima
can surprise opponents requires practice to master can be a focal point in strategies can lead to comebacks is essential for competitive success is often analyzed by players Kazuya's_fighting_style |
gptkbp:grantType |
powerful attacks
|
https://www.w3.org/2000/01/rdf-schema#label |
Kazuya's Rage Drive
|
gptkbp:impact |
Rage Art
specific button combination when_Rage_is_available |
gptkbp:is_a_model_for |
players
|
gptkbp:is_a_subject_of |
Kazuya's_character
|
gptkbp:is_a_tool_for |
offensive strategies
|
gptkbp:is_featured_in |
gptkb:Tekken_7
|
gptkbp:is_known_for |
visual effects
high damage potential |
gptkbp:is_part_of |
Rage system
Kazuya's_identity_as_a_fighter Kazuya's_move_set Kazuya's_overall_strategy |
gptkbp:is_used_in |
competitive play
high-level tournaments punish mistakes fighting game communities |
gptkbp:isUsedFor |
other moves
|
gptkbp:leads |
game-winning scenarios
|
gptkbp:requires |
skill to use effectively
|
gptkbp:services |
enhances player engagement
can be learned through practice adds depth to gameplay can be used creatively adds excitement to matches can be a game-changer can be devastating if used correctly can be executed under pressure can be used to finish matches. can enhance player skill can intimidate opponents can shift momentum in a match influences match dynamics requires timing and precision is_integral_to_Kazuya's_gameplay |
gptkbp:signature |
gptkb:Kazuya_Mishima
|
gptkbp:strategicGoals |
fighting gameplay
|
gptkbp:updates |
pressure on opponents
|
gptkbp:usedIn |
Tekken series
|